Misc battle documentation
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@@ -40,10 +40,10 @@ static void AnimTask_WaitAndRestoreVisibility(u8);
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const u16 gUnknown_08597418 = RGB(31, 31, 31);
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// These belong in battle_intro.c, but there putting them there causes 2 bytes of alignment padding
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// These belong in battle_intro.c, but putting them there causes 2 bytes of alignment padding
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// between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too.
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const u8 gUnknown_0859741A[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
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const u8 gUnknown_0859741E[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
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const u8 gBattleAnimBgCntSet[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
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const u8 gBattleAnimBgCntGet[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
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void AnimTask_BlendBattleAnimPal(u8 taskId)
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{
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