Decompile rom6
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@@ -2,6 +2,10 @@
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#define GUARD_BRAILLE_PUZZLES_H
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bool8 ShouldDoBrailleFlyEffect(void);
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bool8 ShouldDoBrailleStrengthEffect(void);
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bool8 ShouldDoBrailleDigEffect(void);
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void DoBrailleDigEffect(void);
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void sub_8179918(void);
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void sub_8179834(void);
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#endif // GUARD_BRAILLE_PUZZLES_H
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@@ -388,6 +388,7 @@ extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
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extern const u8 FieryPath_EventScript_2908FD[];
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extern const u8 EventScript_290CAE[];
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extern const u8 EventScript_2926F8[];
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extern const u8 Route111_EventScript_2907F0[];
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//player pc
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extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_1F863F[];
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@@ -39,5 +39,7 @@ void sub_808BCF4(void);
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void sub_808D074(u8);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
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void sub_808C114(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState();
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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