Fix merge conflicts
This commit is contained in:
@@ -94,7 +94,7 @@ void sub_80A66DC(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
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s16 sub_80A861C(u8 battlerId, u8 a2);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void sub_80A7938(struct Sprite *sprite);
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@@ -122,7 +122,7 @@ s16 CloneBattlerSpriteWithBlend(u8);
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void obj_delete_but_dont_free_vram(struct Sprite*);
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u8 sub_80A89C8(int, u8, int);
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void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
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void sub_80A6CC0(u32, const void*, u32);
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void sub_80A6CC0(u32, const u32*, u32);
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void sub_80A6DAC(bool8);
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
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void sub_80A653C(struct Sprite *);
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@@ -147,8 +147,9 @@ void sub_80A78AC(struct Sprite *sprite);
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void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused);
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u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
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void sub_80A749C(struct Sprite *sprite);
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void sub_80A6814(u8 taskId);
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void sub_80A8610(struct Sprite *sprite);
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void sub_80A6DEC(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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void DestroySpriteAndFreeResources_(struct Sprite *sprite);
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void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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enum
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@@ -160,6 +161,17 @@ enum
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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enum
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{
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BATTLER_COORD_ATTR_HEIGHT,
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BATTLER_COORD_ATTR_WIDTH,
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BATTLER_COORD_ATTR_TOP,
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BATTLER_COORD_ATTR_BOTTOM,
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BATTLER_COORD_ATTR_LEFT,
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BATTLER_COORD_ATTR_RIGHT,
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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@@ -198,7 +210,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes,
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// battle_anim_utility_funcs.s
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void sub_8116EB4(u8);
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette);
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
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u32 UnpackSelectedBattleAnimPalettes(s16);
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@@ -46,7 +46,7 @@ bool32 IsEnigmaBerryValid(void);
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const struct Berry *GetBerryInfo(u8 berry);
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struct BerryTree *GetBerryTreeInfo(u8 id);
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bool32 EventObjectInteractionWaterBerryTree(void);
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bool8 IsPlayerFacingPlantedBerryTree(void);
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bool8 IsPlayerFacingEmptyBerryTreePatch(void);
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bool8 TryToWaterBerryTree(void);
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void ClearBerryTrees(void);
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void BerryTreeTimeUpdate(s32 minutes);
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20
include/bg.h
20
include/bg.h
@@ -13,14 +13,16 @@ struct BGCntrlBitfield // for the I/O registers
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enum
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{
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BG_CTRL_ATTR_VISIBLE = 1,
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BG_CTRL_ATTR_CHARBASEINDEX = 2,
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BG_CTRL_ATTR_MAPBASEINDEX = 3,
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BG_CTRL_ATTR_SCREENSIZE = 4,
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BG_CTRL_ATTR_PALETTEMODE = 5,
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BG_CTRL_ATTR_PRIORITY = 6,
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BG_CTRL_ATTR_MOSAIC = 7,
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BG_CTRL_ATTR_WRAPAROUND = 8,
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BG_ATTR_CHARBASEINDEX = 1,
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BG_ATTR_MAPBASEINDEX,
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BG_ATTR_SCREENSIZE,
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BG_ATTR_PALETTEMODE,
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BG_ATTR_MOSAIC,
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BG_ATTR_WRAPAROUND,
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BG_ATTR_PRIORITY,
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BG_ATTR_METRIC,
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BG_ATTR_TYPE,
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BG_ATTR_BASETILE,
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};
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struct BgTemplate
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@@ -38,8 +40,6 @@ void ResetBgs(void);
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u8 GetBgMode(void);
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void ResetBgControlStructs(void);
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void Unused_ResetBgControlStruct(u8 bg);
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void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound);
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u16 GetBgControlAttribute(u8 bg, u8 attributeId);
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u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode);
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void SetTextModeAndHideBgs(void);
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bool8 IsInvalidBg(u8 bg);
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@@ -241,12 +241,26 @@
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#define EVENT_OBJ_GFX_LUGIA 237
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#define EVENT_OBJ_GFX_HOOH 238
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#define EVENT_OBJ_GFX_BARD_2 239
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#define EVENT_OBJ_GFX_HIPSTER 240
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#define EVENT_OBJ_GFX_TRADER 241
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#define EVENT_OBJ_GFX_STORYTELLER 242
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#define EVENT_OBJ_GFX_GIDDY 243
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#define EVENT_OBJ_GFX_PLACEHOLDER_1 244
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#define EVENT_OBJ_GFX_PLACEHOLDER_2 245
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// These are dynamic object gfx ids.
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// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
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// More info about them in include/constants/vars.h
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#define EVENT_OBJ_GFX_VAR_0 240
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#define EVENT_OBJ_GFX_VAR_1 241
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#define EVENT_OBJ_GFX_VAR_2 242
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#define EVENT_OBJ_GFX_VAR_3 243
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#define EVENT_OBJ_GFX_VAR_4 244
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#define EVENT_OBJ_GFX_VAR_5 245
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#define EVENT_OBJ_GFX_VAR_6 246
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#define EVENT_OBJ_GFX_VAR_7 247
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#define EVENT_OBJ_GFX_VAR_8 248
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#define EVENT_OBJ_GFX_VAR_9 249
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#define EVENT_OBJ_GFX_VAR_A 250
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#define EVENT_OBJ_GFX_VAR_B 251
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#define EVENT_OBJ_GFX_VAR_C 252
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#define EVENT_OBJ_GFX_VAR_D 253
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#define EVENT_OBJ_GFX_VAR_E 254
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#define EVENT_OBJ_GFX_VAR_F 255
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#define SHADOW_SIZE_S 0
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#define SHADOW_SIZE_M 1
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@@ -67,6 +67,6 @@
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#define FLDEFF_USE_TELEPORT 63
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#define FLDEFF_64 64
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#define FLDEFF_65 65
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#define FLDEFF_66 66
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#define FLDEFF_MOVE_DEOXYS_ROCK 66
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#endif
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@@ -1396,7 +1396,7 @@
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#define FLAG_SYS_FRONTIER_PASS (SYSTEM_FLAGS + 0x72)
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#define FLAG_MAP_SCRIPT_CHECKED_DEOXYS (SYSTEM_FLAGS + 0x73)
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#define FLAG_0x8D4 (SYSTEM_FLAGS + 0x74)
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#define FLAG_DEOXYS_ROCK_COMPLETE (SYSTEM_FLAGS + 0x74)
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#define FLAG_ENABLE_SHIP_BIRTH_ISLAND (SYSTEM_FLAGS + 0x75)
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#define FLAG_ENABLE_SHIP_FARAWAY_ISLAND (SYSTEM_FLAGS + 0x76)
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77
include/constants/global.h
Normal file
77
include/constants/global.h
Normal file
@@ -0,0 +1,77 @@
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#ifndef GUARD_CONSTANTS_GLOBAL_H
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#define GUARD_CONSTANTS_GLOBAL_H
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// Invalid Versions show as "----------" in Gen 4 and Gen 5's summary screen.
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// In Gens 6 and 7, invalid versions instead show "a distant land" in the summary screen.
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// In Gen 4 only, migrated Pokemon with Diamond, Pearl, or Platinum's ID show as "----------".
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// Gen 5 and up read Diamond, Pearl, or Platinum's ID as "Sinnoh".
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// In Gen 4 and up, migrated Pokemon with HeartGold or SoulSilver's ID show the otherwise unused "Johto" string.
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#define VERSION_SAPPHIRE 1
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#define VERSION_RUBY 2
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#define VERSION_EMERALD 3
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#define VERSION_FIRE_RED 4
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#define VERSION_LEAF_GREEN 5
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#define VERSION_HEART_GOLD 7
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#define VERSION_SOUL_SILVER 8
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#define VERSION_DIAMOND 10
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#define VERSION_PEARL 11
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#define VERSION_PLATINUM 12
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#define VERSION_GAMECUBE 15
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#define LANGUAGE_JAPANESE 1
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#define LANGUAGE_ENGLISH 2
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#define LANGUAGE_FRENCH 3
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#define LANGUAGE_ITALIAN 4
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#define LANGUAGE_GERMAN 5
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#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
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#define LANGUAGE_SPANISH 7
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#define GAME_VERSION (VERSION_EMERALD)
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#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
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// capacities of various saveblock objects
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#define DAYCARE_MON_COUNT 2
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#define POKEBLOCKS_COUNT 40
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#define EVENT_OBJECTS_COUNT 16
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#define BERRY_TREES_COUNT 128
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#define FLAGS_COUNT 300
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#define VARS_COUNT 256
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#define MAIL_COUNT 16
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#define SECRET_BASES_COUNT 20
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#define TV_SHOWS_COUNT 25
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#define POKE_NEWS_COUNT 16
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#define PC_ITEMS_COUNT 50
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#define BAG_ITEMS_COUNT 30
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#define BAG_KEYITEMS_COUNT 30
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#define BAG_POKEBALLS_COUNT 16
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#define BAG_TMHM_COUNT 64
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#define BAG_BERRIES_COUNT 46
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#define EVENT_OBJECT_TEMPLATES_COUNT 64
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#define PYRAMID_BAG_ITEMS_COUNT 10
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#define HALL_FACILITIES_COUNT 9 // 7 facilities for single mode + tower double mode + tower multi mode.
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// string lengths
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#define ITEM_NAME_LENGTH 14
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#define POKEMON_NAME_LENGTH 10
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#define PLAYER_NAME_LENGTH 7
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#define MAIL_WORDS_COUNT 9
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#define MOVE_NAME_LENGTH 12
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#define MALE 0
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#define FEMALE 1
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#define OPTIONS_BUTTON_MODE_NORMAL 0
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#define OPTIONS_BUTTON_MODE_LR 1
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#define OPTIONS_BUTTON_MODE_L_EQUALS_A 2
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#define OPTIONS_TEXT_SPEED_SLOW 0
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#define OPTIONS_TEXT_SPEED_MID 1
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#define OPTIONS_TEXT_SPEED_FAST 2
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#define OPTIONS_SOUND_MONO 0
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#define OPTIONS_SOUND_STEREO 1
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#define OPTIONS_BATTLE_STYLE_SHIFT 0
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#define OPTIONS_BATTLE_STYLE_SET 1
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#endif // GUARD_CONSTANTS_GLOBAL_H
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@@ -2,6 +2,7 @@
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#define GUARD_RGB_H
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#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
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#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r))
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#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
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#define RGB_BLACK RGB(0, 0, 0)
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@@ -12,6 +13,6 @@
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#define RGB_YELLOW RGB(31, 31, 0)
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#define RGB_MAGENTA RGB(31, 0, 31)
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#define RGB_CYAN RGB(0, 31, 31)
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#define RGB_WHITEALPHA RGB_WHITE | 0x8000
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#define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
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#endif // GUARD_RGB_H
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@@ -536,6 +536,6 @@
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#define PH_NURSE_HELD 608
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#define PH_NURSE_SOLO 609
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#define MUS_ROUTE_118 0x7FFF // What is this for?
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#define MUS_ROUTE_118 0x7FFF // map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().
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#endif // GUARD_CONSTANTS_SONGS_H
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@@ -68,8 +68,8 @@
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#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
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#define VAR_FRONTIER_GAMBLER_PLACED_BET_F 0x4033
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#define VAR_0x4034 0x4034
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#define VAR_0x4035 0x4035
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#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034
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#define VAR_DEOXYS_ROCK_LEVEL 0x4035
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#define VAR_STORAGE_UNKNOWN 0x4036
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#define VAR_0x4037 0x4037
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#define VAR_0x4038 0x4038
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@@ -81,8 +81,8 @@
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#define VAR_ALTERING_CAVE_WILD_SET 0x403E
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#define VAR_0x403F 0x403F
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#define VAR_DAYS 0x4040
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#define VAR_FANCLUB_UNKNOWN_1 0x4041
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#define VAR_FANCLUB_UNKNOWN_2 0x4042
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#define VAR_FANCLUB_UNKNOWN_1 0x4041
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#define VAR_FANCLUB_UNKNOWN_2 0x4042
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#define VAR_DEPT_STORE_FLOOR 0x4043
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#define VAR_0x4044 0x4044
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#define VAR_POKELOT_PRIZE 0x4045
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@@ -1,8 +1,6 @@
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#ifndef GUARD_DATA2_H
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#define GUARD_DATA2_H
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#define MOVE_NAME_LENGTH 12
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struct MonCoords
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{
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// This would use a bitfield, but some function
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@@ -538,7 +538,7 @@ extern const u8 EventScript_TV[];
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extern const u8 EventScript_ClosedSootopolisDoor[];
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extern const u8 SkyPillar_Outside_EventScript_2393F9[];
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extern const u8 EventScript_CableBoxResults[];
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extern const u8 EventScript_2A4BAC[];
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extern const u8 EventScript_PokeBlockFeeder[];
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extern const u8 Route110_TrickHouseEntrance_EventScript_26A22A[];
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extern const u8 EventScript_RegionMap[];
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extern const u8 EventScript_RunningShoesManual[];
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@@ -7,8 +7,8 @@ struct FieldInput
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bool8 checkStandardWildEncounter:1;
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bool8 pressedStartButton:1;
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bool8 pressedSelectButton:1;
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bool8 input_field_0_4:1;
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bool8 input_field_0_5:1;
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bool8 heldDirection:1;
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bool8 heldDirection2:1;
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bool8 tookStep:1;
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bool8 pressedBButton:1;
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bool8 input_field_1_0:1;
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@@ -20,7 +20,6 @@ struct FieldInput
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bool8 input_field_1_6:1;
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bool8 input_field_1_7:1;
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u8 dpadDirection;
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u8 input_field_3;
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};
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void FieldClearPlayerInput(struct FieldInput *pStruct);
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@@ -19,11 +19,11 @@ void sub_80AF688(void);
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bool8 sub_80AF6A4(void);
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void sub_80AF6D4(void);
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void sub_80AF6F0(void);
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void sub_80AF734(void);
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void sp13E_warp_to_last_warp(void);
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void DoWarp(void);
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void DoDiveWarp(void);
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void sub_80AF79C(void);
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void sub_80AF7D0(void);
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void sp13F_fall_to_last_warp(void);
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void DoDoorWarp(void);
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void DoFallWarp(void);
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void sub_80AF80C(u8 metatileBehavior);
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void sub_80AF828(void);
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void sub_80AF838(void);
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@@ -6,7 +6,7 @@ u8 sub_813B260(void);
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u16 get_unknown_box_id(void);
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bool8 InMultiBattleRoom(void);
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void sub_813BF10(void);
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void increment_var_x4026_on_birth_island_modulo_100(void);
|
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void IncrementBirthIslandRockStepCount(void);
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bool8 sub_813B3B0(void);
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bool8 ShouldDoBrailleRegicePuzzle(void);
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bool32 is_tile_that_overrides_player_control(void);
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@@ -7,8 +7,9 @@
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#define NUM_METATILES_TOTAL 1024
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#define NUM_PALS_IN_PRIMARY 6
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#define NUM_PALS_TOTAL 13
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#define MAX_MAP_DATA_SIZE 0x2800
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extern struct BackupMapLayout gUnknown_03005DC0;
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extern struct BackupMapLayout gBackupMapLayout;
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u32 MapGridGetMetatileIdAt(int, int);
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u32 MapGridGetMetatileBehaviorAt(int, int);
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@@ -19,23 +20,19 @@ bool8 MapGridIsImpassableAt(int, int);
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int GetMapBorderIdAt(int x, int y);
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int CanCameraMoveInDirection(int direction);
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u16 GetBehaviorByMetatileId(u16 metatileId);
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void sav1_camera_get_focus_coords(u16 *x, u16 *y);
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void GetCameraFocusCoords(u16 *x, u16 *y);
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u8 MapGridGetMetatileLayerTypeAt(s32 x, s32 y);
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u8 MapGridGetZCoordAt(int x, int y);
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u8 CameraMove(s32 deltaX, s32 deltaY);
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void mapheader_copy_mapdata_with_padding(struct MapHeader *mapHeader);
|
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void map_copy_with_padding(u16 *map, u16 width, u16 height);
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void mapheader_copy_mapdata_of_adjacent_maps(struct MapHeader *);
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void fillSouthConnection(struct MapHeader const *, struct MapHeader const *, s32);
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void fillNorthConnection(struct MapHeader const *, struct MapHeader const *, s32);
|
||||
void fillWestConnection(struct MapHeader const *, struct MapHeader const *, s32);
|
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void fillEastConnection(struct MapHeader const *, struct MapHeader const *, s32);
|
||||
void mapdata_from_sav2(void);
|
||||
bool8 sub_8088BF0(u16*, u16, u8);
|
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struct MapConnection *sub_8088950(u8 direction, int x, int y);
|
||||
bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection);
|
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bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset);
|
||||
void save_serialize_map(void);
|
||||
void sub_8088B3C(u16 x, u16 y);
|
||||
void InitMap(void);
|
||||
void InitMapFromSavedGame(void);
|
||||
void InitTrainerHillMap(void);
|
||||
void InitBattlePyramidMap(u8 a0);
|
||||
|
||||
void SpriteCB_PokeballGlow(struct Sprite *);
|
||||
void SpriteCB_PokecenterMonitor(struct Sprite *);
|
||||
|
||||
@@ -6,8 +6,8 @@ bool8 SetUpFieldMove_Cut(void);
|
||||
bool8 FldEff_UseCutOnGrass(void);
|
||||
bool8 FldEff_UseCutOnTree(void);
|
||||
bool8 FldEff_CutGrass(void);
|
||||
void sub_80D423C(s16 x, s16 y);
|
||||
void sub_80D42B8(s16 x, s16 y);
|
||||
void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
|
||||
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
|
||||
|
||||
extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
|
||||
|
||||
|
||||
@@ -66,6 +66,4 @@
|
||||
|
||||
#define TOTAL_OBJ_TILE_COUNT 1024
|
||||
|
||||
#define WIN_RANGE(a, b) (((a) << 8) | (b))
|
||||
|
||||
#endif // GUARD_GBA_DEFINES
|
||||
|
||||
@@ -576,6 +576,9 @@
|
||||
#define WINOUT_WINOBJ_OBJ (1 << 12)
|
||||
#define WINOUT_WINOBJ_CLR (1 << 13)
|
||||
|
||||
#define WIN_RANGE(a, b) (((a) << 8) | (b))
|
||||
#define WIN_RANGE2(a, b) ((b) | ((a) << 8))
|
||||
|
||||
// BLDCNT
|
||||
// Bits 0-5 select layers for the 1st target
|
||||
#define BLDCNT_TGT1_BG0 (1 << 0)
|
||||
|
||||
@@ -137,8 +137,7 @@ struct MapHeader
|
||||
/* 0x15 */ u8 cave;
|
||||
/* 0x16 */ u8 weather;
|
||||
/* 0x17 */ u8 mapType;
|
||||
/* 0x18 */ u8 filler_18;
|
||||
/* 0x19 */ u8 escapeRope;
|
||||
/* 0x18 */ u8 filler_18[2];
|
||||
/* 0x1A */ u8 flags;
|
||||
/* 0x1B */ u8 battleType;
|
||||
};
|
||||
|
||||
105
include/global.h
105
include/global.h
@@ -4,6 +4,7 @@
|
||||
#include <string.h>
|
||||
#include "config.h" // we need to define config before gba headers as print stuff needs the functions nulled before defines.
|
||||
#include "gba/gba.h"
|
||||
#include "constants/global.h"
|
||||
|
||||
// Prevent cross-jump optimization.
|
||||
#define BLOCK_CROSS_JUMP asm("");
|
||||
@@ -93,100 +94,6 @@
|
||||
f; \
|
||||
})
|
||||
|
||||
// Invalid Versions show as "----------" in Gen 4 and Gen 5's summary screen.
|
||||
// In Gens 6 and 7, invalid versions instead show "a distant land" in the summary screen.
|
||||
// In Gen 4 only, migrated Pokemon with Diamond, Pearl, or Platinum's ID show as "----------".
|
||||
// Gen 5 and up read Diamond, Pearl, or Platinum's ID as "Sinnoh".
|
||||
// In Gen 4 and up, migrated Pokemon with HeartGold or SoulSilver's ID show the otherwise unused "Johto" string.
|
||||
enum
|
||||
{
|
||||
VERSION_SAPPHIRE = 1,
|
||||
VERSION_RUBY = 2,
|
||||
VERSION_EMERALD = 3,
|
||||
VERSION_FIRE_RED = 4,
|
||||
VERSION_LEAF_GREEN = 5,
|
||||
VERSION_HEART_GOLD = 7,
|
||||
VERSION_SOUL_SILVER = 8,
|
||||
VERSION_DIAMOND = 10,
|
||||
VERSION_PEARL = 11,
|
||||
VERSION_PLATINUM = 12,
|
||||
VERSION_GAMECUBE = 15,
|
||||
};
|
||||
|
||||
enum LanguageId
|
||||
{
|
||||
LANGUAGE_JAPANESE = 1,
|
||||
LANGUAGE_ENGLISH = 2,
|
||||
LANGUAGE_FRENCH = 3,
|
||||
LANGUAGE_ITALIAN = 4,
|
||||
LANGUAGE_GERMAN = 5,
|
||||
// 6 goes unused but the theory is it was meant to be Korean
|
||||
LANGUAGE_SPANISH = 7,
|
||||
};
|
||||
|
||||
#define GAME_VERSION (VERSION_EMERALD)
|
||||
#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
|
||||
|
||||
// capacities of various saveblock objects
|
||||
#define DAYCARE_MON_COUNT 2
|
||||
#define POKEBLOCKS_COUNT 40
|
||||
#define EVENT_OBJECTS_COUNT 16
|
||||
#define BERRY_TREES_COUNT 128
|
||||
#define FLAGS_COUNT 300
|
||||
#define VARS_COUNT 256
|
||||
#define MAIL_COUNT 16
|
||||
#define SECRET_BASES_COUNT 20
|
||||
#define TV_SHOWS_COUNT 25
|
||||
#define POKE_NEWS_COUNT 16
|
||||
#define PC_ITEMS_COUNT 50
|
||||
#define BAG_ITEMS_COUNT 30
|
||||
#define BAG_KEYITEMS_COUNT 30
|
||||
#define BAG_POKEBALLS_COUNT 16
|
||||
#define BAG_TMHM_COUNT 64
|
||||
#define BAG_BERRIES_COUNT 46
|
||||
#define EVENT_OBJECT_TEMPLATES_COUNT 64
|
||||
|
||||
#define PYRAMID_BAG_ITEMS_COUNT 10
|
||||
#define HALL_FACILITIES_COUNT 9 // 7 facilities for single mode + tower double mode + tower multi mode.
|
||||
|
||||
// string lengths
|
||||
#define ITEM_NAME_LENGTH 14
|
||||
#define POKEMON_NAME_LENGTH 10
|
||||
#define PLAYER_NAME_LENGTH 7
|
||||
#define MAIL_WORDS_COUNT 9
|
||||
|
||||
enum
|
||||
{
|
||||
MALE,
|
||||
FEMALE
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OPTIONS_BUTTON_MODE_NORMAL,
|
||||
OPTIONS_BUTTON_MODE_LR,
|
||||
OPTIONS_BUTTON_MODE_L_EQUALS_A
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OPTIONS_TEXT_SPEED_SLOW,
|
||||
OPTIONS_TEXT_SPEED_MID,
|
||||
OPTIONS_TEXT_SPEED_FAST
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OPTIONS_SOUND_MONO,
|
||||
OPTIONS_SOUND_STEREO
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
OPTIONS_BATTLE_STYLE_SHIFT,
|
||||
OPTIONS_BATTLE_STYLE_SET
|
||||
};
|
||||
|
||||
struct Coords8
|
||||
{
|
||||
s8 x;
|
||||
@@ -521,7 +428,7 @@ struct SaveBlock2
|
||||
{
|
||||
/*0x00*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
|
||||
/*0x08*/ u8 playerGender; // MALE, FEMALE
|
||||
/*0x09*/ u8 specialSaveWarp;
|
||||
/*0x09*/ u8 specialSaveWarpFlags;
|
||||
/*0x0A*/ u8 playerTrainerId[4];
|
||||
/*0x0E*/ u16 playTimeHours;
|
||||
/*0x10*/ u8 playTimeMinutes;
|
||||
@@ -889,10 +796,10 @@ struct SaveBlock1
|
||||
{
|
||||
/*0x00*/ struct Coords16 pos;
|
||||
/*0x04*/ struct WarpData location;
|
||||
/*0x0C*/ struct WarpData warp1;
|
||||
/*0x14*/ struct WarpData warp2;
|
||||
/*0x1C*/ struct WarpData lastHealLocation;
|
||||
/*0x24*/ struct WarpData warp4;
|
||||
/*0x0C*/ struct WarpData continueGameWarp;
|
||||
/*0x14*/ struct WarpData dynamicWarp;
|
||||
/*0x1C*/ struct WarpData lastHealLocation; // used by white-out and teleport
|
||||
/*0x24*/ struct WarpData escapeWarp; // used by Dig and Escape Rope
|
||||
/*0x2C*/ u16 savedMusic;
|
||||
/*0x2E*/ u8 weather;
|
||||
/*0x2F*/ u8 weatherCycleStage;
|
||||
|
||||
@@ -3071,7 +3071,7 @@ extern const u32 gTrainerBackPicPalette_Leaf[];
|
||||
|
||||
// pokeblock
|
||||
extern const u32 gMenuPokeblock_Gfx[];
|
||||
extern const u8 gMenuPokeblock_Pal[];
|
||||
extern const u32 gMenuPokeblock_Pal[];
|
||||
extern const u32 gMenuPokeblock_Tilemap[];
|
||||
extern const u32 gMenuPokeblockDevice_Gfx[];
|
||||
extern const u32 gMenuPokeblockDevice_Pal[];
|
||||
@@ -3859,8 +3859,8 @@ extern const u8 gFireRedMenuElements_Gfx[];
|
||||
|
||||
// item menu graphics
|
||||
extern const u32 gBagScreen_Gfx[];
|
||||
extern const u16 gBagScreenFemale_Pal[];
|
||||
extern const u16 gBagScreenMale_Pal[];
|
||||
extern const u32 gBagScreenFemale_Pal[];
|
||||
extern const u32 gBagScreenMale_Pal[];
|
||||
extern const u8 gBagMenuHMIcon_Gfx[];
|
||||
|
||||
// item menu icons graphics
|
||||
@@ -3914,7 +3914,7 @@ extern const u32 gIntro2FlygonGfx[];
|
||||
// party menu graphics
|
||||
extern const u32 gPartyMenuMisc_Gfx[];
|
||||
extern const u32 gPartyMenuMisc_Tilemap[];
|
||||
extern const u8 gPartyMenuMisc_Pal[];
|
||||
extern const u32 gPartyMenuMisc_Pal[];
|
||||
|
||||
// berry pics
|
||||
extern const u32 gBerryPic_Cheri[];
|
||||
@@ -4105,6 +4105,10 @@ extern const u32 gUnknown_08D83C3C[];
|
||||
extern const u32 gUnknown_08D83900[];
|
||||
extern const u32 gBattleFrontierGfx_DomeOptions[];
|
||||
|
||||
extern const u32 gUnknown_08D854E8[];
|
||||
extern const u32 gUnknown_08D855E8[];
|
||||
extern const u32 gContest2Pal[];
|
||||
|
||||
extern const u32 gBattleAnimSpriteSheet_000[];
|
||||
extern const u32 gBattleAnimSpriteSheet_001[];
|
||||
extern const u32 gBattleAnimSpriteSheet_002[];
|
||||
@@ -4626,9 +4630,9 @@ extern const u32 gBattleAnimSpritePalette_241[];
|
||||
extern const u32 gBattleAnimSpritePalette_242[];
|
||||
extern const u32 gBattleAnimSpritePalette_243[];
|
||||
extern const u32 gBattleAnimSpritePalette_244[];
|
||||
extern const u8 gUnknown_08C2DC68[];
|
||||
extern const u16 gUnknown_08C2DDA4[];
|
||||
extern const u8 gUnknown_08C2DDC4[];
|
||||
extern const u32 gCureBubblesGfx[];
|
||||
extern const u32 gCureBubblesPal[];
|
||||
extern const u32 gCureBubblesTilemap[];
|
||||
extern const u32 gBattleAnimSpritePalette_245[];
|
||||
extern const u32 gBattleAnimSpritePalette_248[];
|
||||
extern const u32 gBattleAnimSpritePalette_249[];
|
||||
@@ -4797,6 +4801,16 @@ extern const u32 gCableCarDoor_Gfx[];
|
||||
extern const u32 gCableCarCord_Gfx[];
|
||||
extern const u16 gCableCar_Pal[];
|
||||
|
||||
// Trade
|
||||
extern const u16 gUnknown_08DDB3E4[];
|
||||
extern const u8 gUnknown_08DDB464[];
|
||||
extern const u16 gUnknown_08DDCF04[];
|
||||
extern const u16 gTradeGba2_Pal[];
|
||||
extern const u8 gTradeGba_Gfx[];
|
||||
extern const u16 gUnknown_08DDD704[];
|
||||
extern const u8 gUnknown_08DDC6E4[];
|
||||
extern const u16 gUnknown_08DDB444[];
|
||||
|
||||
// Party menu
|
||||
extern const u32 gPartyMenuPokeball_Gfx[];
|
||||
extern const u32 gPartyMenuPokeballSmall_Gfx[];
|
||||
|
||||
@@ -255,6 +255,6 @@ void rfu_REQ_recvData(void);
|
||||
void rfu_UNI_readySendData(u8 a0);
|
||||
void rfu_UNI_clearRecvNewDataFlag(u8 a0);
|
||||
void rfu_REQ_PARENT_resumeRetransmitAndChange(void);
|
||||
void rfu_NI_setSendData(u8, u8, u8 *, u8);
|
||||
void rfu_NI_setSendData(u8, u8, const void *, u32);
|
||||
|
||||
#endif // GUARD_LIBRFU_H
|
||||
|
||||
@@ -240,7 +240,7 @@ void SerialCB(void);
|
||||
u8 GetLinkPlayerCount(void);
|
||||
bool32 InUnionRoom(void);
|
||||
void sub_800E0E8(void);
|
||||
bool8 sub_800A520(void);
|
||||
bool8 IsLinkTaskFinished(void);
|
||||
void CreateWirelessStatusIndicatorSprite(u8, u8);
|
||||
void sub_800ADF8(void);
|
||||
void sub_800B488(void);
|
||||
@@ -311,5 +311,6 @@ void sub_800AD10(void);
|
||||
void sub_800AB18(void);
|
||||
void sub_8009F18(void);
|
||||
bool8 sub_800AA60(void);
|
||||
void sub_800ABF4(u16 a0);
|
||||
|
||||
#endif // GUARD_LINK_H
|
||||
|
||||
@@ -279,5 +279,7 @@ void sub_8011DE0(u32 arg0);
|
||||
u8 sub_801100C(int a0);
|
||||
void sub_800EF7C(void);
|
||||
bool8 sub_800DE7C(struct UnkLinkRfuStruct_02022B14 *buff1, u8 *buff2, u8 idx);
|
||||
s32 sub_800E87C(u8 idx);
|
||||
void sub_8011BA4(void);
|
||||
|
||||
#endif //GUARD_LINK_RFU_H
|
||||
|
||||
@@ -15,11 +15,11 @@ void ClearSav2(void);
|
||||
void ClearSav1(void);
|
||||
void SetSaveBlocksPointers(u16 offset);
|
||||
void MoveSaveBlocks_ResetHeap(void);
|
||||
u32 GetSecretBase2Field_9(void);
|
||||
void ClearSecretBase2Field_9(void);
|
||||
void SetSecretBase2Field_9(void);
|
||||
void sub_8076D5C(void);
|
||||
void sav2_gender2_inplace_and_xFE(void);
|
||||
u32 UseContinueGameWarp(void);
|
||||
void ClearContinueGameWarpStatus(void);
|
||||
void SetContinueGameWarpStatus(void);
|
||||
void SetContinueGameWarpStatusToDynamicWarp(void);
|
||||
void ClearContinueGameWarpStatus2(void);
|
||||
void SavePlayerParty(void);
|
||||
void LoadPlayerParty(void);
|
||||
void SaveEventObjects(void);
|
||||
|
||||
@@ -20,7 +20,8 @@ struct MenuAction
|
||||
|
||||
extern const u16 gUnknown_0860F074[];
|
||||
|
||||
void sub_81971D0(void);
|
||||
void FreeAllOverworldWindowBuffers(void);
|
||||
void InitStandardTextBoxWindows(void);
|
||||
void sub_8197200(void);
|
||||
u16 RunTextPrintersAndIsPrinter0Active(void);
|
||||
void sub_81973A4(void);
|
||||
|
||||
@@ -46,28 +46,25 @@ void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y);
|
||||
void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
|
||||
const struct MapLayout *GetMapLayout(void);
|
||||
void ApplyCurrentWarp(void);
|
||||
void set_warp2_warp3_to_neg_1(void);
|
||||
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
|
||||
struct MapHeader const *const GetDestinationWarpMapHeader(void);
|
||||
void WarpIntoMap(void);
|
||||
void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
|
||||
void saved_warp2_set(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
|
||||
void saved_warp2_set_2(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
|
||||
void sub_8084CCC(u8 a1);
|
||||
void Overworld_SetWarpDestToLastHealLoc(void);
|
||||
void Overworld_SetHealLocationWarp(u8 healLocationId);
|
||||
void sub_8084D5C(s16 a1, s16 a2);
|
||||
void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void sub_8084E14(void);
|
||||
void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId);
|
||||
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
|
||||
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetWarpDestinationToDynamicWarp(u8 unused);
|
||||
void SetWarpDestinationToHealLocation(u8 a1);
|
||||
void SetWarpDestinationToLastHealLocation(void);
|
||||
void SetLastHealLocationWarp(u8 healLocationId);
|
||||
void UpdateEscapeWarp(s16 x, s16 y);
|
||||
void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetWarpDestinationToEscapeWarp(void);
|
||||
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetFixedHoleWarpAsDestination(s16 x, s16 y);
|
||||
void warp1_set_to_sav1w(void);
|
||||
void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void sub_8084F6C(u8 a1);
|
||||
void sub_8084FAC(int unused);
|
||||
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
|
||||
void SetContinueGameWarpToHealLocation(u8 a1);
|
||||
void SetContinueGameWarpToDynamicWarp(int unused);
|
||||
const struct MapConnection *GetMapConnection(u8 dir);
|
||||
bool8 SetDiveWarpEmerge(u16 x, u16 y);
|
||||
bool8 SetDiveWarpDive(u16 x, u16 y);
|
||||
@@ -78,7 +75,7 @@ bool32 Overworld_IsBikingAllowed(void);
|
||||
void SetDefaultFlashLevel(void);
|
||||
void Overworld_SetFlashLevel(s32 flashLevel);
|
||||
u8 Overworld_GetFlashLevel(void);
|
||||
void sub_8085524(u16 mapLayoutId);
|
||||
void SetCurrentMapLayout(u16 mapLayoutId);
|
||||
void sub_8085540(u8 var);
|
||||
u8 sub_808554C(void);
|
||||
u16 GetLocationMusic(struct WarpData *warp);
|
||||
@@ -97,15 +94,15 @@ void Overworld_FadeOutMapMusic(void);
|
||||
void UpdateAmbientCry(s16 *state, u16 *delayCounter);
|
||||
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
|
||||
u8 GetMapTypeByWarpData(struct WarpData *warp);
|
||||
u8 Overworld_GetMapTypeOfSaveblockLocation(void);
|
||||
u8 GetCurrentMapType(void);
|
||||
u8 GetLastUsedWarpMapType(void);
|
||||
bool8 is_map_type_1_2_3_5_or_6(u8 mapType);
|
||||
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
|
||||
bool8 Overworld_MapTypeIsIndoors(u8 mapType);
|
||||
u8 sav1_saved_warp2_map_get_name(void);
|
||||
u8 sav1_map_get_name(void);
|
||||
u8 GetSavedWarpRegionMapSectionId(void);
|
||||
u8 GetCurrentRegionMapSectionId(void);
|
||||
u8 GetCurrentMapBattleScene(void);
|
||||
void overworld_free_bg_tilemaps(void);
|
||||
void CleanupOverworldWindowsAndTilemaps(void);
|
||||
bool32 is_c1_link_related_active(void);
|
||||
void CB1_Overworld(void);
|
||||
void CB2_OverworldBasic(void);
|
||||
|
||||
@@ -43,7 +43,7 @@ extern u8 gPaletteDecompressionBuffer[];
|
||||
extern u16 gPlttBufferUnfaded[];
|
||||
extern u16 gPlttBufferFaded[];
|
||||
|
||||
void LoadCompressedPalette(const void *, u16, u16);
|
||||
void LoadCompressedPalette(const u32 *, u16, u16);
|
||||
void LoadPalette(const void *, u16, u16);
|
||||
void FillPalette(u16, u16, u16);
|
||||
void TransferPlttBuffer(void);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
extern u8 gUnknown_02022C2C;
|
||||
extern struct UnkLinkRfuStruct_02022B14Substruct gUnknown_02022C38;
|
||||
extern u16 gUnknown_02022C3C;
|
||||
extern u8 gUnknown_02022C3E;
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
#ifndef GUARD_SAVE_LOCATION_H
|
||||
#define GUARD_SAVE_LOCATION_H
|
||||
|
||||
// specialSaveWarp flags
|
||||
#define CONTINUE_GAME_WARP (1 << 0)
|
||||
#define POKECENTER_SAVEWARP (1 << 1)
|
||||
#define LOBBY_SAVEWARP (1 << 2)
|
||||
#define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3)
|
||||
|
||||
void TrySetMapSaveWarpStatus(void);
|
||||
void sub_81AFDA0(void);
|
||||
void sub_81AFDD0(void);
|
||||
|
||||
@@ -15,13 +15,13 @@ const u8 *GetSecretBaseTrainerLoseText(void);
|
||||
void sub_80E8EE0(struct MapEvents const *events);
|
||||
void sub_80E9238(u8 flagIn);
|
||||
bool8 CurrentMapIsSecretBase(void);
|
||||
void sub_80EA3E4(u8 taskId);
|
||||
void SecretBasePerStepCallback(u8 taskId);
|
||||
bool8 sub_80E9680(void);
|
||||
void sub_80EB498(void);
|
||||
void sub_80EB56C(void);
|
||||
void sub_80EB9E0(void);
|
||||
void sub_80EBB28(void);
|
||||
void sub_80E9668(const struct MapPosition *position, const struct MapEvents *events);
|
||||
void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
|
||||
|
||||
// SetCurrentSecretBaseFromPosition
|
||||
void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);
|
||||
|
||||
@@ -1893,7 +1893,6 @@ extern const u8 gText_PkmnTransferredSomeonesPC[];
|
||||
extern const u8 gText_PkmnTransferredLanettesPC[];
|
||||
|
||||
// hall of fame
|
||||
extern const u8 gText_SavingDontTurnOffPower[];
|
||||
extern const u8 gText_LeagueChamp[];
|
||||
extern const u8 gText_HOFNumber[];
|
||||
extern const u8 gText_PickNextCancel[];
|
||||
@@ -1984,4 +1983,11 @@ extern const u8 gText_EggCantBeTradedNow[];
|
||||
extern const u8 gText_OtherTrainerCantAcceptPkmn[];
|
||||
extern const u8 gText_CantTradeWithTrainer[];
|
||||
|
||||
// trade
|
||||
extern const u8 gText_XWillBeSentToY[];
|
||||
extern const u8 gText_ByeByeVar1[];
|
||||
extern const u8 gText_XSentOverY[];
|
||||
extern const u8 gText_TakeGoodCareOfX[];
|
||||
extern const u8 gText_CommunicationStandby5[];
|
||||
|
||||
#endif //GUARD_STRINGS_H
|
||||
|
||||
@@ -12,8 +12,12 @@
|
||||
s32 sub_807A728(void);
|
||||
void sub_80773AC(void);
|
||||
void sub_807AE50(void);
|
||||
int sub_807A8D0(u32 /* probably wrong */, u16, u16, u8);
|
||||
int sub_807A7E0(u32 /* probably wrong */, u32 /* probably wrong */, u16, u16, u16, u16, u8);
|
||||
int sub_807A8D0(struct UnkLinkRfuStruct_02022B14Substruct a0, u16, u16, u8);
|
||||
int sub_807A7E0(struct UnkLinkRfuStruct_02022B14Substruct a0, struct UnkLinkRfuStruct_02022B14Substruct a1, u16 a2, u16 a3, u8 a4, u16 a5, u8 a6);
|
||||
int sub_807A918(struct Pokemon*, u16);
|
||||
void sub_807B140(void);
|
||||
void sub_807B154(void);
|
||||
void sub_807F19C(void);
|
||||
void sub_807F1A8(u8, const u8 *, u8);
|
||||
|
||||
#endif //GUARD_TRADE_H
|
||||
|
||||
@@ -38,5 +38,6 @@ void sub_80C3120(struct TrainerCard *arg0, u16 *arg1, u8 gameVersion);
|
||||
void TrainerCard_ShowLinkCard(u8 arg0, void (*callback)(void));
|
||||
void TrainerCard_GenerateCardForPlayer(struct TrainerCard *);
|
||||
u8 sub_80C4904(u8);
|
||||
void sub_80C6D80(const u8 *, u8 *, u8, u8, u8);
|
||||
|
||||
#endif // GUARD_TRAINER_CARD_H
|
||||
|
||||
@@ -14,5 +14,6 @@ u16 CalcCRC16(u8 *data, s32 length);
|
||||
u16 CalcCRC16WithTable(u8 *data, u32 length);
|
||||
u32 CalcByteArraySum(const u8* data, u32 length);
|
||||
void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor);
|
||||
void DoBgAffineSet(struct BgAffineDstData *dest, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha);
|
||||
|
||||
#endif // GUARD_UTIL_H
|
||||
|
||||
Reference in New Issue
Block a user