Fix merge conflicts

This commit is contained in:
Tetrable
2019-01-02 21:25:14 +00:00
773 changed files with 11252 additions and 23425 deletions

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@@ -241,12 +241,26 @@
#define EVENT_OBJ_GFX_LUGIA 237
#define EVENT_OBJ_GFX_HOOH 238
#define EVENT_OBJ_GFX_BARD_2 239
#define EVENT_OBJ_GFX_HIPSTER 240
#define EVENT_OBJ_GFX_TRADER 241
#define EVENT_OBJ_GFX_STORYTELLER 242
#define EVENT_OBJ_GFX_GIDDY 243
#define EVENT_OBJ_GFX_PLACEHOLDER_1 244
#define EVENT_OBJ_GFX_PLACEHOLDER_2 245
// These are dynamic object gfx ids.
// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
// More info about them in include/constants/vars.h
#define EVENT_OBJ_GFX_VAR_0 240
#define EVENT_OBJ_GFX_VAR_1 241
#define EVENT_OBJ_GFX_VAR_2 242
#define EVENT_OBJ_GFX_VAR_3 243
#define EVENT_OBJ_GFX_VAR_4 244
#define EVENT_OBJ_GFX_VAR_5 245
#define EVENT_OBJ_GFX_VAR_6 246
#define EVENT_OBJ_GFX_VAR_7 247
#define EVENT_OBJ_GFX_VAR_8 248
#define EVENT_OBJ_GFX_VAR_9 249
#define EVENT_OBJ_GFX_VAR_A 250
#define EVENT_OBJ_GFX_VAR_B 251
#define EVENT_OBJ_GFX_VAR_C 252
#define EVENT_OBJ_GFX_VAR_D 253
#define EVENT_OBJ_GFX_VAR_E 254
#define EVENT_OBJ_GFX_VAR_F 255
#define SHADOW_SIZE_S 0
#define SHADOW_SIZE_M 1

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@@ -67,6 +67,6 @@
#define FLDEFF_USE_TELEPORT 63
#define FLDEFF_64 64
#define FLDEFF_65 65
#define FLDEFF_66 66
#define FLDEFF_MOVE_DEOXYS_ROCK 66
#endif

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@@ -1396,7 +1396,7 @@
#define FLAG_SYS_FRONTIER_PASS (SYSTEM_FLAGS + 0x72)
#define FLAG_MAP_SCRIPT_CHECKED_DEOXYS (SYSTEM_FLAGS + 0x73)
#define FLAG_0x8D4 (SYSTEM_FLAGS + 0x74)
#define FLAG_DEOXYS_ROCK_COMPLETE (SYSTEM_FLAGS + 0x74)
#define FLAG_ENABLE_SHIP_BIRTH_ISLAND (SYSTEM_FLAGS + 0x75)
#define FLAG_ENABLE_SHIP_FARAWAY_ISLAND (SYSTEM_FLAGS + 0x76)

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@@ -0,0 +1,77 @@
#ifndef GUARD_CONSTANTS_GLOBAL_H
#define GUARD_CONSTANTS_GLOBAL_H
// Invalid Versions show as "----------" in Gen 4 and Gen 5's summary screen.
// In Gens 6 and 7, invalid versions instead show "a distant land" in the summary screen.
// In Gen 4 only, migrated Pokemon with Diamond, Pearl, or Platinum's ID show as "----------".
// Gen 5 and up read Diamond, Pearl, or Platinum's ID as "Sinnoh".
// In Gen 4 and up, migrated Pokemon with HeartGold or SoulSilver's ID show the otherwise unused "Johto" string.
#define VERSION_SAPPHIRE 1
#define VERSION_RUBY 2
#define VERSION_EMERALD 3
#define VERSION_FIRE_RED 4
#define VERSION_LEAF_GREEN 5
#define VERSION_HEART_GOLD 7
#define VERSION_SOUL_SILVER 8
#define VERSION_DIAMOND 10
#define VERSION_PEARL 11
#define VERSION_PLATINUM 12
#define VERSION_GAMECUBE 15
#define LANGUAGE_JAPANESE 1
#define LANGUAGE_ENGLISH 2
#define LANGUAGE_FRENCH 3
#define LANGUAGE_ITALIAN 4
#define LANGUAGE_GERMAN 5
#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
#define LANGUAGE_SPANISH 7
#define GAME_VERSION (VERSION_EMERALD)
#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
// capacities of various saveblock objects
#define DAYCARE_MON_COUNT 2
#define POKEBLOCKS_COUNT 40
#define EVENT_OBJECTS_COUNT 16
#define BERRY_TREES_COUNT 128
#define FLAGS_COUNT 300
#define VARS_COUNT 256
#define MAIL_COUNT 16
#define SECRET_BASES_COUNT 20
#define TV_SHOWS_COUNT 25
#define POKE_NEWS_COUNT 16
#define PC_ITEMS_COUNT 50
#define BAG_ITEMS_COUNT 30
#define BAG_KEYITEMS_COUNT 30
#define BAG_POKEBALLS_COUNT 16
#define BAG_TMHM_COUNT 64
#define BAG_BERRIES_COUNT 46
#define EVENT_OBJECT_TEMPLATES_COUNT 64
#define PYRAMID_BAG_ITEMS_COUNT 10
#define HALL_FACILITIES_COUNT 9 // 7 facilities for single mode + tower double mode + tower multi mode.
// string lengths
#define ITEM_NAME_LENGTH 14
#define POKEMON_NAME_LENGTH 10
#define PLAYER_NAME_LENGTH 7
#define MAIL_WORDS_COUNT 9
#define MOVE_NAME_LENGTH 12
#define MALE 0
#define FEMALE 1
#define OPTIONS_BUTTON_MODE_NORMAL 0
#define OPTIONS_BUTTON_MODE_LR 1
#define OPTIONS_BUTTON_MODE_L_EQUALS_A 2
#define OPTIONS_TEXT_SPEED_SLOW 0
#define OPTIONS_TEXT_SPEED_MID 1
#define OPTIONS_TEXT_SPEED_FAST 2
#define OPTIONS_SOUND_MONO 0
#define OPTIONS_SOUND_STEREO 1
#define OPTIONS_BATTLE_STYLE_SHIFT 0
#define OPTIONS_BATTLE_STYLE_SET 1
#endif // GUARD_CONSTANTS_GLOBAL_H

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@@ -2,6 +2,7 @@
#define GUARD_RGB_H
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r))
#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
#define RGB_BLACK RGB(0, 0, 0)
@@ -12,6 +13,6 @@
#define RGB_YELLOW RGB(31, 31, 0)
#define RGB_MAGENTA RGB(31, 0, 31)
#define RGB_CYAN RGB(0, 31, 31)
#define RGB_WHITEALPHA RGB_WHITE | 0x8000
#define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
#endif // GUARD_RGB_H

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@@ -536,6 +536,6 @@
#define PH_NURSE_HELD 608
#define PH_NURSE_SOLO 609
#define MUS_ROUTE_118 0x7FFF // What is this for?
#define MUS_ROUTE_118 0x7FFF // map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().
#endif // GUARD_CONSTANTS_SONGS_H

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@@ -68,8 +68,8 @@
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
#define VAR_FRONTIER_GAMBLER_PLACED_BET_F 0x4033
#define VAR_0x4034 0x4034
#define VAR_0x4035 0x4035
#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034
#define VAR_DEOXYS_ROCK_LEVEL 0x4035
#define VAR_STORAGE_UNKNOWN 0x4036
#define VAR_0x4037 0x4037
#define VAR_0x4038 0x4038
@@ -81,8 +81,8 @@
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
#define VAR_0x403F 0x403F
#define VAR_DAYS 0x4040
#define VAR_FANCLUB_UNKNOWN_1 0x4041
#define VAR_FANCLUB_UNKNOWN_2 0x4042
#define VAR_FANCLUB_UNKNOWN_1 0x4041
#define VAR_FANCLUB_UNKNOWN_2 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_0x4044 0x4044
#define VAR_POKELOT_PRIZE 0x4045