Sync weather names
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@@ -1830,9 +1830,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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{
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switch (GetCurrentWeather())
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{
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case WEATHER_RAIN_LIGHT:
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case WEATHER_RAIN_MED:
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case WEATHER_RAIN_HEAVY:
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case WEATHER_RAIN:
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case WEATHER_RAIN_THUNDERSTORM:
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case WEATHER_DOWNPOUR:
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if (!(gBattleWeather & WEATHER_RAIN_ANY))
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{
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gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
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