Sync weather names

This commit is contained in:
GriffinR
2019-12-01 19:19:47 -05:00
committed by huderlem
parent 7beddd16dd
commit a4191040c9
92 changed files with 499 additions and 499 deletions
+59 -59
View File
@@ -14,7 +14,7 @@
#include "gpu_regs.h"
// EWRAM
EWRAM_DATA static u8 gCurrentAlternatingWeather = 0;
EWRAM_DATA static u8 gCurrentAbnormalWeather = 0;
EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
// CONST
@@ -516,9 +516,9 @@ bool8 LightRain_Finish(void)
switch (gWeatherPtr->finishStep)
{
case 0:
if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT
|| gWeatherPtr->nextWeather == WEATHER_RAIN_MED
|| gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
if (gWeatherPtr->nextWeather == WEATHER_RAIN
|| gWeatherPtr->nextWeather == WEATHER_RAIN_THUNDERSTORM
|| gWeatherPtr->nextWeather == WEATHER_DOWNPOUR)
{
gWeatherPtr->finishStep = 0xFF;
return FALSE;
@@ -1178,9 +1178,9 @@ bool8 Rain_Finish(void)
Rain_Main();
if (gWeatherPtr->unknown_6EA)
{
if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT
|| gWeatherPtr->nextWeather == WEATHER_RAIN_MED
|| gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
if (gWeatherPtr->nextWeather == WEATHER_RAIN
|| gWeatherPtr->nextWeather == WEATHER_RAIN_THUNDERSTORM
|| gWeatherPtr->nextWeather == WEATHER_DOWNPOUR)
return FALSE;
gWeatherPtr->targetRainSpriteCount = 0;
@@ -1365,7 +1365,7 @@ void Fog1_Main(void)
{
case 0:
CreateFog1Sprites();
if (gWeatherPtr->currWeather == WEATHER_FOG_1)
if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL)
Weather_SetTargetBlendCoeffs(12, 8, 3);
else
Weather_SetTargetBlendCoeffs(4, 16, 0);
@@ -2399,13 +2399,13 @@ static void UpdateBubbleSprite(struct Sprite *sprite)
//------------------------------------------------------------------------------
// Unused function.
static void UnusedSetCurrentAlternatingWeather(u32 a0, u32 a1)
static void UnusedSetCurrentAbnormalWeather(u32 a0, u32 a1)
{
gCurrentAlternatingWeather = a0;
gCurrentAbnormalWeather = a0;
gUnusedWeatherRelated = a1;
}
static void Task_DoAlternatingWeather(u8 taskId)
static void Task_DoAbnormalWeather(u8 taskId)
{
s16 *data = gTasks[taskId].data;
@@ -2415,7 +2415,7 @@ static void Task_DoAlternatingWeather(u8 taskId)
if (data[15]-- <= 0)
{
SetNextWeather(data[1]);
gCurrentAlternatingWeather = data[1];
gCurrentAbnormalWeather = data[1];
data[15] = 600;
data[0]++;
}
@@ -2424,7 +2424,7 @@ static void Task_DoAlternatingWeather(u8 taskId)
if (data[15]-- <= 0)
{
SetNextWeather(data[2]);
gCurrentAlternatingWeather = data[2];
gCurrentAbnormalWeather = data[2];
data[15] = 600;
data[0] = 0;
}
@@ -2432,27 +2432,27 @@ static void Task_DoAlternatingWeather(u8 taskId)
}
}
static void CreateAlternatingWeatherTask(void)
static void CreateAbnormalWeatherTask(void)
{
u8 taskId = CreateTask(Task_DoAlternatingWeather, 0);
u8 taskId = CreateTask(Task_DoAbnormalWeather, 0);
s16 *data = gTasks[taskId].data;
data[15] = 600;
if (gCurrentAlternatingWeather == WEATHER_RAIN_HEAVY)
if (gCurrentAbnormalWeather == WEATHER_DOWNPOUR)
{
data[1] = WEATHER_DROUGHT;
data[2] = WEATHER_RAIN_HEAVY;
data[2] = WEATHER_DOWNPOUR;
}
else if (gCurrentAlternatingWeather == WEATHER_DROUGHT)
else if (gCurrentAbnormalWeather == WEATHER_DROUGHT)
{
data[1] = WEATHER_RAIN_HEAVY;
data[1] = WEATHER_DOWNPOUR;
data[2] = WEATHER_DROUGHT;
}
else
{
gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
gCurrentAbnormalWeather = WEATHER_DOWNPOUR;
data[1] = WEATHER_DROUGHT;
data[2] = WEATHER_RAIN_HEAVY;
data[2] = WEATHER_DOWNPOUR;
}
}
@@ -2494,17 +2494,17 @@ void DoCurrentWeather(void)
{
u8 weather = GetSav1Weather();
if (weather == WEATHER_ALTERNATING)
if (weather == WEATHER_ABNORMAL)
{
if (!FuncIsActiveTask(Task_DoAlternatingWeather))
CreateAlternatingWeatherTask();
weather = gCurrentAlternatingWeather;
if (!FuncIsActiveTask(Task_DoAbnormalWeather))
CreateAbnormalWeatherTask();
weather = gCurrentAbnormalWeather;
}
else
{
if (FuncIsActiveTask(Task_DoAlternatingWeather))
DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather));
gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
if (FuncIsActiveTask(Task_DoAbnormalWeather))
DestroyTask(FindTaskIdByFunc(Task_DoAbnormalWeather));
gCurrentAbnormalWeather = WEATHER_DOWNPOUR;
}
SetNextWeather(weather);
}
@@ -2513,17 +2513,17 @@ void ResumePausedWeather(void)
{
u8 weather = GetSav1Weather();
if (weather == WEATHER_ALTERNATING)
if (weather == WEATHER_ABNORMAL)
{
if (!FuncIsActiveTask(Task_DoAlternatingWeather))
CreateAlternatingWeatherTask();
weather = gCurrentAlternatingWeather;
if (!FuncIsActiveTask(Task_DoAbnormalWeather))
CreateAbnormalWeatherTask();
weather = gCurrentAbnormalWeather;
}
else
{
if (FuncIsActiveTask(Task_DoAlternatingWeather))
DestroyTask(FindTaskIdByFunc(Task_DoAlternatingWeather));
gCurrentAlternatingWeather = WEATHER_RAIN_HEAVY;
if (FuncIsActiveTask(Task_DoAbnormalWeather))
DestroyTask(FindTaskIdByFunc(Task_DoAbnormalWeather));
gCurrentAbnormalWeather = WEATHER_DOWNPOUR;
}
SetCurrentAndNextWeather(weather);
}
@@ -2531,15 +2531,15 @@ void ResumePausedWeather(void)
static const u8 sWeatherCycleRoute119[] =
{
WEATHER_SUNNY,
WEATHER_RAIN_LIGHT,
WEATHER_RAIN_MED,
WEATHER_RAIN_LIGHT,
WEATHER_RAIN,
WEATHER_RAIN_THUNDERSTORM,
WEATHER_RAIN,
};
static const u8 sWeatherCycleRoute123[] =
{
WEATHER_SUNNY,
WEATHER_SUNNY,
WEATHER_RAIN_LIGHT,
WEATHER_RAIN,
WEATHER_SUNNY,
};
@@ -2547,25 +2547,25 @@ static u8 TranslateWeatherNum(u8 weather)
{
switch (weather)
{
case WEATHER_NONE: return WEATHER_NONE;
case WEATHER_CLOUDS: return WEATHER_CLOUDS;
case WEATHER_SUNNY: return WEATHER_SUNNY;
case WEATHER_RAIN_LIGHT: return WEATHER_RAIN_LIGHT;
case WEATHER_SNOW: return WEATHER_SNOW;
case WEATHER_RAIN_MED: return WEATHER_RAIN_MED;
case WEATHER_FOG_1: return WEATHER_FOG_1;
case WEATHER_ASH: return WEATHER_ASH;
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
case WEATHER_FOG_2: return WEATHER_FOG_2;
case WEATHER_FOG_3: return WEATHER_FOG_3;
case WEATHER_SHADE: return WEATHER_SHADE;
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
case WEATHER_RAIN_HEAVY: return WEATHER_RAIN_HEAVY;
case WEATHER_BUBBLES: return WEATHER_BUBBLES;
case WEATHER_ALTERNATING: return WEATHER_ALTERNATING;
case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
default: return WEATHER_NONE;
case WEATHER_NONE: return WEATHER_NONE;
case WEATHER_SUNNY_CLOUDS: return WEATHER_SUNNY_CLOUDS;
case WEATHER_SUNNY: return WEATHER_SUNNY;
case WEATHER_RAIN: return WEATHER_RAIN;
case WEATHER_SNOW: return WEATHER_SNOW;
case WEATHER_RAIN_THUNDERSTORM: return WEATHER_RAIN_THUNDERSTORM;
case WEATHER_FOG_HORIZONTAL: return WEATHER_FOG_HORIZONTAL;
case WEATHER_VOLCANIC_ASH: return WEATHER_VOLCANIC_ASH;
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
case WEATHER_FOG_DIAGONAL: return WEATHER_FOG_DIAGONAL;
case WEATHER_UNDERWATER: return WEATHER_UNDERWATER;
case WEATHER_CLOUDY: return WEATHER_CLOUDY;
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
case WEATHER_DOWNPOUR: return WEATHER_DOWNPOUR;
case WEATHER_UNDERWATER_BUBBLES: return WEATHER_UNDERWATER_BUBBLES;
case WEATHER_ABNORMAL: return WEATHER_ABNORMAL;
case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
default: return WEATHER_NONE;
}
}
@@ -2579,7 +2579,7 @@ void UpdateWeatherPerDay(u16 increment)
static void UpdateRainCounter(u8 newWeather, u8 oldWeather)
{
if (newWeather != oldWeather
&& (newWeather == WEATHER_RAIN_LIGHT || newWeather == WEATHER_RAIN_MED))
&& (newWeather == WEATHER_RAIN || newWeather == WEATHER_RAIN_THUNDERSTORM))
IncrementGameStat(GAME_STAT_GOT_RAINED_ON);
}