Begin documenting Apprentice, merge with master

This commit is contained in:
GriffinR
2019-11-18 12:45:56 -05:00
186 changed files with 7809 additions and 7689 deletions

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@@ -3,14 +3,14 @@ PetalburgCity_Gym_Text_GiveEnigmaBerry: @ 82A6D3D
.string "I just received a very rare BERRY.\n"
.string "I'd like you to have it.$"
Route104_Text_2A6D86: @ 82A6D86
Route104_Text_PlantBerriesInSoilTakeThis: @ 82A6D86
.string "If you see BERRIES growing in loamy\n"
.string "soil, feel free to take them.\p"
.string "But make sure you plant a BERRY in the\n"
.string "same spot. That's common courtesy.\p"
.string "Here, I'll share this with you.$"
Route104_Text_2A6E32: @ 82A6E32
Route104_Text_TrainersOftenMakeMonHoldBerries: @ 82A6E32
.string "The way you look, you must be a\n"
.string "TRAINER, no?\p"
.string "TRAINERS often make POKéMON hold\n"
@@ -18,57 +18,57 @@ Route104_Text_2A6E32: @ 82A6E32
.string "It's up to you whether to grow BERRIES\n"
.string "or use them.$"
Route111_Text_2A6EBD: @ 82A6EBD
Route111_Text_WateredPlantsEveryDayTakeBerry: @ 82A6EBD
.string "I watered the plants every day.\n"
.string "They grew lots of flowers.\p"
.string "And they gave me lots of BERRIES, too.\p"
.string "Here you go!\n"
.string "You can have it!$"
Route111_Text_2A6F3D: @ 82A6F3D
Route111_Text_GoingToTryToMakeDifferentColorBerries: @ 82A6F3D
.string "I'm going to try really hard and make\n"
.string "BERRIES in different colors.\p"
.string "I hope you try hard, too!$"
Route111_Text_2A6F9A: @ 82A6F9A
Route111_Text_WhatColorBerriesToLookForToday: @ 82A6F9A
.string "I wonder what color BERRIES I'll look\n"
.string "for today?$"
Route114_Text_2A6FCB: @ 82A6FCB
Route114_Text_LoveUsingBerryCrushShareBerry: @ 82A6FCB
.string "I love using the BERRY CRUSH machine,\n"
.string "so I'm collecting BERRIES.\p"
.string "I'll share one with you, if you'd like.$"
Route114_Text_2A7034: @ 82A7034
Route114_Text_TryBerryCrushWithFriends: @ 82A7034
.string "You should try the BERRY CRUSH\n"
.string "machine with your friends.$"
Route114_Text_2A706E: @ 82A706E
Route114_Text_FunToThinkAboutBerries: @ 82A706E
.string "Which BERRY should be planted?\n"
.string "Should you use or hoard BERRIES?\p"
.string "It's fun to think about.$"
Route120_Text_2A70C7: @ 82A70C7
Route120_Text_BerriesExpressionOfLoveIsntIt: @ 82A70C7
.string "BERRIES grow by soaking up sunlight.\p"
.string "We help the BERRIES grow by watering\n"
.string "them regularly.\p"
.string "It's an expression of love, isn't it?$"
Route120_Text_2A7147: @ 82A7147
Route120_Text_YesYouUnderstand: @ 82A7147
.string "Yes, yes.\n"
.string "You understand what I mean.\p"
.string "You should take this.$"
Route120_Text_2A7183: @ 82A7183
Route120_Text_MakeYourOwnImpressions: @ 82A7183
.string "Oh… But it is important to make your\n"
.string "own impressions, I guess…\p"
.string "You can have this.$"
Route120_Text_2A71D5: @ 82A71D5
Route120_Text_BerryIsRareRaiseItWithCare: @ 82A71D5
.string "I think that BERRY is rare.\n"
.string "I hope you raise it with loving care.$"
Route120_Text_2A7217: @ 82A7217
Route120_Text_IllGetMoreBerriesFromBerryMaster: @ 82A7217
.string "I'll get more BERRIES from\n"
.string "the BERRY MASTER.$"

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@@ -1,36 +1,38 @@
gUnknown_0827E8CE:: @ 827E8CE
@ With the exception of Link standby, none of the below texts are used
gTest_MissedTurn:: @ 827E8CE
.string "Missed turn$"
gText_LinkStandby4:: @ 827E8DA
.string "Link standby!$"
gUnknown_0827E8E8:: @ 827E8E8
gText_WinnerIsPlayersMonCongrats:: @ 827E8E8
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\n"
.string "Congratulations!$"
gUnknown_0827E910:: @ 827E910
gText_WinnerIsPlayersMon:: @ 827E910
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$"
gUnknown_0827E929:: @ 827E929
gText_PrimaryJudgingNumX:: @ 827E929
.string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gUnknown_0827E943:: @ 827E943
gText_SecondaryJudgingNumX:: @ 827E943
.string "Secondary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gUnknown_0827E95F:: @ 827E95F
gText_SetEventNumX:: @ 827E95F
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gUnknown_0827E973:: @ 827E973
gText_MoveUsedMostOften:: @ 827E973
.string "The move used most often:\n"
.string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gUnknown_0827E992:: @ 827E992
gText_MostImpressiveMon:: @ 827E992
.string "The most impressive POKéMON:\n"
.string "{STR_VAR_1}'s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$"
gUnknown_0827E9B9:: @ 827E9B9
gText_SetEventNumX2:: @ 827E9B9
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gUnknown_0827E9CD:: @ 827E9CD
gText_LinkTVProgramWillNotBeMadeTrainerLost:: @ 827E9CD
.string "A link TV program will not be made\n"
.string "because the TRAINER lost.{PAUSE_UNTIL_PRESS}$"

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@@ -1,191 +1,191 @@
@ contest move effect descriptions
@ Contest move effect descriptions
gContestEffect00hDescription:: @ 827CB82
gText_HighlyAppealingMove:: @ 827CB82
.string "A highly appealing move.$"
gContestEffect01hDescription:: @ 827CB9B
gText_UserMoreEasilyStartled:: @ 827CB9B
.string "After this move, the user is\nmore easily startled.$"
gContestEffect02hDescription:: @ 827CBCE
gText_GreatAppealButNoMoreToEnd:: @ 827CBCE
.string "Makes a great appeal, but\nallows no more to the end.$"
gContestEffect03hDescription:: @ 827CC03
gText_UsedRepeatedlyWithoutBoringJudge:: @ 827CC03
.string "Can be repeatedly used\nwithout boring the JUDGE.$"
gContestEffect04hDescription:: @ 827CC34
gText_AvoidStartledByOthersOnce:: @ 827CC34
.string "Can avoid being startled\nby others once.$"
gContestEffect05hDescription:: @ 827CC5D
gText_AvoidStartledByOthers:: @ 827CC5D
.string "Can avoid being startled\nby others.$"
gContestEffect06hDescription:: @ 827CC81
gText_AvoidStartledByOthersLittle:: @ 827CC81
.string "Can avoid being startled\nby others a little.$"
gContestEffect07hDescription:: @ 827CCAE
gText_UserLessLikelyStartled:: @ 827CCAE
.string "After this move, the user is\nless likely to be startled.$"
gContestEffect08hDescription:: @ 827CCE7
gText_SlightlyStartleFrontMon:: @ 827CCE7
.string "Slightly startles the\nPOKéMON in front.$"
gContestEffect09hDescription:: @ 827CD0F
gText_SlightlyStartleAppealed:: @ 827CD0F
.string "Slightly startles those\nthat have made appeals.$"
gContestEffect0AhDescription:: @ 827CD3F
gText_StartleAppealedBeforeUser:: @ 827CD3F
.string "Startles the POKéMON that\nappealed before the user.$"
gContestEffect0BhDescription:: @ 827CD73
gText_StartleAllAppealed:: @ 827CD73
.string "Startles all POKéMON that\nhave done their appeals.$"
gContestEffect0ChDescription:: @ 827CDA6
gText_BadlyStartleFrontMon:: @ 827CDA6
.string "Badly startles the\nPOKéMON in front.$"
gContestEffect0DhDescription:: @ 827CDCB
gText_BadlyStartleAppealed:: @ 827CDCB
.string "Badly startles those that\nhave made appeals.$"
gContestEffect0EhDescription:: @ 827CDF8
gText_StartleAppealedBeforeUser2:: @ 827CDF8
.string "Startles the POKéMON that\nappealed before the user.$"
gContestEffect0FhDescription:: @ 827CE2C
gText_StartleAllAppealed2:: @ 827CE2C
.string "Startles all POKéMON that\nhave done their appeals.$"
gContestEffect10hDescription:: @ 827CE5F
gText_ShiftJudgesAttentionFromOthers:: @ 827CE5F
.string "Shifts the JUDGE's\nattention from others.$"
gContestEffect11hDescription:: @ 827CE89
gText_StartleMonHasJudgesAttention:: @ 827CE89
.string "Startles the POKéMON that\nhas the JUDGE's attention.$"
gContestEffect12hDescription:: @ 827CEBE
gText_JamOthersMissesTurn:: @ 827CEBE
.string "Jams the others, and misses\none turn of appeals.$"
gContestEffect13hDescription:: @ 827CEEF
gText_StartleMonsMadeSameTypeAppeal:: @ 827CEEF
.string "Startles POKéMON that\nmade a same-type appeal.$"
gContestEffect14hDescription:: @ 827CF1E
gText_BadlyStartleCoolAppeals:: @ 827CF1E
.string "Badly startles POKéMON\nthat made COOL appeals.$"
gContestEffect15hDescription:: @ 827CF4D
gText_BadlyStartleBeautyAppeals:: @ 827CF4D
.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
gContestEffect16hDescription:: @ 827CF7E
gText_BadlyStartleCuteAppeals:: @ 827CF7E
.string "Badly startles POKéMON\nthat made CUTE appeals.$"
gContestEffect17hDescription:: @ 827CFAD
gText_BadlyStartleSmartAppeals:: @ 827CFAD
.string "Badly startles POKéMON\nthat made SMART appeals.$"
gContestEffect18hDescription:: @ 827CFDD
gText_BadlyStartleToughAppeals:: @ 827CFDD
.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
gContestEffect19hDescription:: @ 827D00D
gText_MakeMonAfterUserNervous:: @ 827D00D
.string "Makes one POKéMON after\nthe user nervous.$"
gContestEffect1AhDescription:: @ 827D037
gText_MakeAllMonsAfterUserNervous:: @ 827D037
.string "Makes all POKéMON after\nthe user nervous.$"
gContestEffect1BhDescription:: @ 827D061
gText_WorsenConditionOfThoseMadeAppeals:: @ 827D061
.string "Worsens the condition of\nthose that made appeals.$"
gContestEffect1ChDescription:: @ 827D093
gText_BadlyStartleMonsGoodCondition:: @ 827D093
.string "Badly startles POKéMON in\ngood condition.$"
gContestEffect1DhDescription:: @ 827D0BD
gText_AppealGreatIfPerformedFirst:: @ 827D0BD
.string "The appeal works great if\nperformed first.$"
gContestEffect1EhDescription:: @ 827D0E8
gText_AppealGreatIfPerformedLast:: @ 827D0E8
.string "The appeal works great if\nperformed last.$"
gContestEffect1FhDescription:: @ 827D112
gText_AppealAsGoodAsThoseBeforeIt:: @ 827D112
.string "Makes the appeal as good\nas those before it.$"
gContestEffect20hDescription:: @ 827D13F
gText_AppealAsGoodAsOneBeforeIt:: @ 827D13F
.string "Makes the appeal as good\nas the one before it.$"
gContestEffect21hDescription:: @ 827D16E
gText_AppealBetterLaterItsPerformed:: @ 827D16E
.string "The appeal works better\nthe later it is performed.$"
gContestEffect22hDescription:: @ 827D1A1
gText_AppealVariesDependingOnTiming:: @ 827D1A1
.string "The appeal's quality varies\ndepending on its timing.$"
gContestEffect23hDescription:: @ 827D1D6
gText_WorksWellIfSameTypeAsBefore:: @ 827D1D6
.string "Works well if it's the same\ntype as the one before.$"
gContestEffect24hDescription:: @ 827D20A
gText_WorksWellIfDifferentTypeAsBefore:: @ 827D20A
.string "Works well if different in\ntype than the one before.$"
gContestEffect25hDescription:: @ 827D23F
gText_AffectedByAppealInFront:: @ 827D23F
.string "Affected by how well the\nappeal in front goes.$"
gContestEffect26hDescription:: @ 827D26E
gText_UpsConditionHelpsPreventNervousness:: @ 827D26E
.string "Ups the user's condition.\nHelps prevent nervousness.$"
gContestEffect27hDescription:: @ 827D2A3
gText_AppealWorksWellIfConditionGood:: @ 827D2A3
.string "The appeal works well if the\nuser's condition is good.$"
gContestEffect28hDescription:: @ 827D2DA
gText_NextAppealMadeEarlier:: @ 827D2DA
.string "The next appeal can be\nmade earlier next turn.$"
gContestEffect29hDescription:: @ 827D309
gText_NextAppealMadeLater:: @ 827D309
.string "The next appeal can be\nmade later next turn.$"
gContestEffect2AhDescription:: @ 827D336
gText_TurnOrderMoreEasilyScrambled:: @ 827D336
.string "Makes the next turn's order\nmore easily scrambled.$"
gContestEffect2BhDescription:: @ 827D369
gText_ScrambleOrderOfNextAppeals:: @ 827D369
.string "Scrambles the order of\nappeals on the next turn.$"
gContestEffect2ChDescription:: @ 827D39A
gText_AppealExcitesAudienceInAnyContest:: @ 827D39A
.string "An appeal that excites the\naudience in any CONTEST.$"
gContestEffect2DhDescription:: @ 827D3CE
gText_BadlyStartlesMonsGoodAppeals:: @ 827D3CE
.string "Badly startles all POKéMON\nthat made good appeals.$"
gContestEffect2EhDescription:: @ 827D401
gText_AppealBestMoreCrowdExcited:: @ 827D401
.string "The appeal works best the\nmore the crowd is excited.$"
gContestEffect2FhDescription:: @ 827D436
gText_TemporarilyStopCrowdExcited:: @ 827D436
.string "Temporarily stops the\ncrowd from growing excited.$"
@ unused move names
@ Unused move names
gUnusedContestMoveName0:: @ 827D468
gText_RainDance:: @ 827D468
.string "RAIN DANCE$"
gUnusedContestMoveName1:: @ 827D473
gText_Rage:: @ 827D473
.string "RAGE$"
gUnusedContestMoveName2:: @ 827D478
gText_FocusEnergy:: @ 827D478
.string "FOCUS ENERGY$"
gUnusedContestMoveName3:: @ 827D485
gText_Hypnosis:: @ 827D485
.string "HYPNOSIS$"
gUnusedContestMoveName4:: @ 827D48E
gText_Softboiled:: @ 827D48E
.string "SOFTBOILED$"
gUnusedContestMoveName5:: @ 827D499
gText_HornAttack:: @ 827D499
.string "HORN ATTACK$"
gUnusedContestMoveName6:: @ 827D4A5
gText_SwordsDance:: @ 827D4A5
.string "SWORDS DANCE$"
gUnusedContestMoveName7:: @ 827D4B2
gText_Conversion:: @ 827D4B2
.string "CONVERSION$"
gUnusedContestMoveName8:: @ 827D4BD
gText_SunnyDay:: @ 827D4BD
.string "SUNNY DAY$"
gUnusedContestMoveName9:: @ 827D4C7
gText_Rest2:: @ 827D4C7
.string "REST$"
gUnusedContestMoveName10:: @ 827D4CC
gText_Vicegrip:: @ 827D4CC
.string "VICEGRIP$"
gUnusedContestMoveName11:: @ 827D4D5
gText_DefenseCurl:: @ 827D4D5
.string "DEFENSE CURL$"
gUnusedContestMoveName12:: @ 827D4E2
gText_LockOn:: @ 827D4E2
.string "LOCK-ON$"
@ contest type names
@ Contest type names
gContestMoveTypeCoolText:: @ 827D4EA
.string "COOL$"
@@ -202,434 +202,441 @@ gContestMoveTypeSmartText:: @ 827D4FB
gContestMoveTypeToughText:: @ 827D501
.string "TOUGH$"
gText_0827D507:: @ 827D507
gText_AppealNumWhichMoveWillBePlayed:: @ 827D507
.string "Appeal no. {STR_VAR_1}!\n"
.string "Which move will be played?$"
gText_0827D531:: @ 827D531
gText_AppealNumButItCantParticipate:: @ 827D531
.string "Appeal no. {STR_VAR_1}!\n"
.string "But it can't participate!$"
gText_0827D55A:: @ 827D55A
gText_MonAppealedWithMove:: @ 827D55A
.string "{STR_VAR_1} appealed with\n"
.string "{STR_VAR_2}!$"
gText_0827D56F:: @ 827D56F
gText_MonWasWatchingOthers:: @ 827D56F
.string "{STR_VAR_1} was watching\n"
.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827D597:: @ 827D597
gText_AllOutOfAppealTime:: @ 827D597
.string "We're all out of\n"
.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827D5C1:: @ 827D5C1
@ Unused appeal result texts
gText_ButAppealWasJammed:: @ 827D5C1
.string "But the appeal was\n"
.string "jammed.$"
gText_0827D5DC:: @ 827D5DC
gText_FollowedAnotherMonsLead:: @ 827D5DC
.string "It followed another\n"
.string "POKéMON's lead.$"
gText_0827D600:: @ 827D600
gText_ButItMessedUp:: @ 827D600
.string "But it messed up.$"
gText_0827D612:: @ 827D612
gText_WentBetterThanUsual:: @ 827D612
.string "It went better than\n"
.string "usual.$"
gText_0827D62D:: @ 827D62D
gText_JudgeLookedAwayForSomeReason:: @ 827D62D
.string "The JUDGE looked away\n"
.string "for some reason.$"
gText_0827D654:: @ 827D654
gText_WorkedHardToBuildOnPastMistakes:: @ 827D654
.string "It worked hard to build on\n"
.string "past mistakes.$"
gText_0827D67E:: @ 827D67E
gText_CantMakeAnyMoreMoves:: @ 827D67E
.string "It can't make any more\n"
.string "moves.$"
gText_0827D69C:: @ 827D69C
gText_WorkedFrighteninglyWell:: @ 827D69C
.string "It worked frighteningly\n"
.string "well.$"
gText_0827D6BA:: @ 827D6BA
gText_WorkedHardAsStandoutMon:: @ 827D6BA
.string "It worked as hard as the\n"
.string "standout POKéMON.$"
gText_0827D6E5:: @ 827D6E5
gText_JudgedLookedOnExpectantly:: @ 827D6E5
.string "The JUDGE looked on\n"
.string "expectantly.$"
gText_0827D706:: @ 827D706
gText_WorkedRatherWell:: @ 827D706
.string "It worked rather well.$"
gText_0827D71D:: @ 827D71D
gText_WorkedLittleBetterThanUsual:: @ 827D71D
.string "It worked a little better\n"
.string "than usual.$"
gText_0827D743:: @ 827D743
@ Round result texts
gText_MonFailedToStandOutAtAll:: @ 827D743
.string "{STR_VAR_1} failed to\n"
.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
gText_0827D764:: @ 827D764
gText_MonDidntStandOutVeryMuch:: @ 827D764
.string "{STR_VAR_1} didn't stand\n"
.string "out very much…{PAUSE_UNTIL_PRESS}$"
gText_0827D785:: @ 827D785
gText_MonCaughtALittleAttention:: @ 827D785
.string "{STR_VAR_1} caught a\n"
.string "little attention.{PAUSE_UNTIL_PRESS}$"
gText_0827D7A5:: @ 827D7A5
gText_MonAttractedALotOfAttention:: @ 827D7A5
.string "{STR_VAR_1} attracted a\n"
.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
gText_0827D7C8:: @ 827D7C8
gText_MonCommandedTotalAttention:: @ 827D7C8
.string "{STR_VAR_1} commanded\n"
.string "total attention.{PAUSE_UNTIL_PRESS}$"
gText_0827D7E8:: @ 827D7E8
gText_MonHasntMadeItsAppeal:: @ 827D7E8
.string "{STR_VAR_1} hasn't made\n"
.string "its appeal.{PAUSE_UNTIL_PRESS}$"
gText_0827D805:: @ 827D805
@ Unused
gText_AnticipationSwelledForMonsAppealNext2:: @ 827D805
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_0827D830:: @ 827D830
gText_EmptyContestString:: @ 827D830
.string "$"
gText_0827D831:: @ 827D831
gText_JudgesViewsOnMonHeldFirm:: @ 827D831
.string "The JUDGE 's views on\n"
.string "{STR_VAR_1} held firm.$"
gText_0827D855:: @ 827D855
gText_MonsXChangedPerceptions:: @ 827D855
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "changed perceptions.$"
gText_0827D872:: @ 827D872
gText_MonsAppealEffectWoreOff:: @ 827D872
.string "{STR_VAR_1}'s appeal\n"
.string "effect wore off.$"
gText_0827D88F:: @ 827D88F
gText_SpecialAppealsEffectWoreOff:: @ 827D88F
.string "The special appeal's\n"
.string "effect wore off.$"
gText_0827D8B5:: @ 827D8B5
gText_EveryonesAppealsMadeToLookSame:: @ 827D8B5
.string "Everyone's appeals were\n"
.string "made to look the same.$"
gText_0827D8E4:: @ 827D8E4
gText_CheapenedMonsAppeal:: @ 827D8E4
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_0827D8FE:: @ 827D8FE
gText_CheapenedAppealOfThoseAhead:: @ 827D8FE
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_0827D926:: @ 827D926
gText_StoleAttentionAwayFromMon:: @ 827D926
.string "It stole attention away\n"
.string "from {STR_VAR_2}.$"
gText_0827D947:: @ 827D947
gText_CheapenedMonsAppeal2:: @ 827D947
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_0827D961:: @ 827D961
gText_SeverelyCheapenedOtherAppeals:: @ 827D961
.string "It severely cheapened\n"
.string "other appeals.$"
gText_0827D986:: @ 827D986
gText_AnticipationSwelledForMonsAppealNext:: @ 827D986
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_0827D9B1:: @ 827D9B1
gText_CheapenedAppealOfThoseAhead2:: @ 827D9B1
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_0827D9D9:: @ 827D9D9
gText_CheapenedJudgesFavoriteAppeal:: @ 827D9D9
.string "It cheapened the JUDGE's\n"
.string "favorite appeal.$"
gText_0827DA03:: @ 827DA03
gText_AppealsOfOthersCheapenedByHalf:: @ 827DA03
.string "The appeals of others\n"
.string "were cheapened by half.$"
gText_0827DA31:: @ 827DA31
gText_StoodOutToMakeUpForBeingJammed:: @ 827DA31
.string "It stood out to make up\n"
.string "for being jammed.$"
gText_0827DA5B:: @ 827DA5B
gText_CantParticipateInAppealsAnyMore:: @ 827DA5B
.string "It can't participate in\n"
.string "appeals any more.$"
gText_0827DA85:: @ 827DA85
gText_TouchedJudgeForFantasticAppeal:: @ 827DA85
.string "It touched the JUDGE for\n"
.string "a fantastic appeal.$"
gText_0827DAB2:: @ 827DAB2
gText_AnticipationRoseForUpcomingAppeals:: @ 827DAB2
.string "Anticipation rose for\n"
.string "upcoming appeals.$"
gText_0827DADA:: @ 827DADA
gText_StoodOutAsMuchAsSpecialAppeals:: @ 827DADA
.string "It stood out as much as\n"
.string "special appeals.$"
gText_0827DB03:: @ 827DB03
gText_StoodOutAsMuchAsMon:: @ 827DB03
.string "It stood out as much as\n"
.string "{STR_VAR_1}.$"
gText_0827DB1F:: @ 827DB1F
gText_JammedAppealsMadeEvenLessNoticeable:: @ 827DB1F
.string "Jammed appeals were made\n"
.string "even less noticeable.$"
gText_0827DB4E:: @ 827DB4E
gText_EveryonesAppealsMadeSame:: @ 827DB4E
.string "Everyone's appeals were\n"
.string "made the same.$"
gText_827DB75:: @ 827DB75
@ Appeal result texts
gText_BecameMoreConsciousOfOtherMons:: @ 827DB75
.string "It became more conscious\n"
.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DBB0:: @ 827DBB0
gText_MonCantMakeAnAppealAfterThis:: @ 827DBB0
.string "{STR_VAR_1} can't make an\n"
.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DBE0:: @ 827DBE0
gText_SettledDownJustLittleBit:: @ 827DBE0
.string "It settled down just a\n"
.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DC0F:: @ 827DC0F
gText_BecameObliviousToOtherMons:: @ 827DC0F
.string "It became oblivious to\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DC45:: @ 827DC45
gText_BecameLessAwareOfOtherMons:: @ 827DC45
.string "It became less aware of\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DC7C:: @ 827DC7C
gText_StoppedCaringAboutOtherMons:: @ 827DC7C
.string "It stopped caring about\n"
.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DCB4:: @ 827DCB4
gText_TriedToStartleOtherMons:: @ 827DCB4
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DCE7:: @ 827DCE7
gText_TriedToDazzleOthers:: @ 827DCE7
.string "It tried to dazzle the\n"
.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DD12:: @ 827DD12
gText_JudgeLookedAwayFromMon:: @ 827DD12
.string "The JUDGE looked away\n"
.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DD3D:: @ 827DD3D
gText_TriedToUnnerveNextMon:: @ 827DD3D
.string "It tried to unnerve the\n"
.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DD6F:: @ 827DD6F
gText_MonBecameNervous:: @ 827DD6F
.string "{STR_VAR_1} became\n"
.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DD8E:: @ 827DD8E
gText_AppealTriedToUnnerveWaitingMons:: @ 827DD8E
.string "The appeal tried to\n"
.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DDC7:: @ 827DDC7
gText_TauntedMonsDoingWell:: @ 827DDC7
.string "It taunted POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DDF2:: @ 827DDF2
gText_MonRegainedItsForm:: @ 827DDF2
.string "{STR_VAR_1} regained its\n"
.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DE14:: @ 827DE14
gText_TriedToJamMonDoingWell:: @ 827DE14
.string "It tried to jam POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DE44:: @ 827DE44
gText_StandoutMonHustledEvenMore:: @ 827DE44
.string "The standout {STR_VAR_1}\n"
.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DE73:: @ 827DE73
gText_LargelyUnnoticedMonWorkedHard:: @ 827DE73
.string "The largely unnoticed\n"
.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DEA5:: @ 827DEA5
gText_WorkedAsMuchAsMonBefore:: @ 827DEA5
.string "It worked as much as\n"
.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DED9:: @ 827DED9
gText_MonsAppealDidNotGoWell:: @ 827DED9
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DF02:: @ 827DF02
gText_WorkedAsMuchAsPrecedingMon:: @ 827DF02
.string "It worked as much as the\n"
.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DF3A:: @ 827DF3A
gText_MonsAppealDidNotGoWell2:: @ 827DF3A
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DF63:: @ 827DF63
gText_MonsAppealDidNotGoWell3:: @ 827DF63
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DF8C:: @ 827DF8C
gText_MonsAppealWentSlightlyWell:: @ 827DF8C
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DFB8:: @ 827DFB8
gText_MonsAppealWentPrettyWell:: @ 827DFB8
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827DFE2:: @ 827DFE2
gText_MonsAppealWentExcellently:: @ 827DFE2
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E00C:: @ 827E00C
gText_MonsAppealWasDud:: @ 827E00C
.string "{STR_VAR_1}'s appeal was\n"
.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E02F:: @ 827E02F
gText_MonsAppealDidNotWorkVeryWell:: @ 827E02F
.string "{STR_VAR_1}'s appeal did\n"
.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E05F:: @ 827E05F
gText_MonsAppealWentSlightlyWell2:: @ 827E05F
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E08B:: @ 827E08B
gText_MonsAppealWentPrettyWell2:: @ 827E08B
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E0B5:: @ 827E0B5
gText_MonsAppealWentVeryWell:: @ 827E0B5
.string "{STR_VAR_1}'s appeal\n"
.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E0DD:: @ 827E0DD
gText_MonsAppealWentExcellently2:: @ 827E0DD
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E107:: @ 827E107
gText_SameTypeAsOneBeforeGood:: @ 827E107
.string "It's the same type as the\n"
.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E143:: @ 827E143
gText_NotSameTypeAsOneBeforeGood:: @ 827E143
.string "It's not the same type as\n"
.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E17F:: @ 827E17F
gText_StoodOutMuchMoreThanMonBefore:: @ 827E17F
.string "It stood out much more\n"
.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E1BB:: @ 827E1BB
gText_DidntDoAsWellAsMonBefore:: @ 827E1BB
.string "It didn't do as well as the\n"
.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E1F3:: @ 827E1F3
gText_MonsConditionRoseAboveUsual:: @ 827E1F3
.string "{STR_VAR_1}'s condition\n"
.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E220:: @ 827E220
gText_MonsHotStatusMadeGreatAppeal:: @ 827E220
.string "{STR_VAR_1}'s hot status\n"
.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E254:: @ 827E254
gText_MovedUpInLineForNextAppeal:: @ 827E254
.string "It moved up in line for\n"
.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E289:: @ 827E289
gText_MovedBackInLineForNextAppeal:: @ 827E289
.string "It moved back in line once\n"
.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_827E2C5:: @ 827E2C5
gText_ScrambledUpOrderForNextTurn:: @ 827E2C5
.string "It scrambled up the\n"
.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_0827E2FE:: @ 827E2FE
gText_JudgeLookedAtMonExpectantly:: @ 827E2FE
.string "The JUDGE looked at\n"
.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E32E:: @ 827E32E
gText_AppealComboWentOverWell:: @ 827E32E
.string "The appeal combo went\n"
.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E35B:: @ 827E35B
gText_AppealComboWentOverVeryWell:: @ 827E35B
.string "The appeal combo went\n"
.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E38D:: @ 827E38D
gText_AppealComboWentOverExcellently:: @ 827E38D
.string "The appeal combo went\n"
.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E3C1:: @ 827E3C1
gText_MonManagedToAvertGaze:: @ 827E3C1
.string "{STR_VAR_1} managed to\n"
.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E3EB:: @ 827E3EB
gText_MonManagedToAvoidSeeingIt:: @ 827E3EB
.string "{STR_VAR_1} managed to\n"
.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E416:: @ 827E416
gText_MonIsntFazedByThatSortOfThing:: @ 827E416
.string "{STR_VAR_1} isn't fazed\n"
.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E448:: @ 827E448
gText_MonBecameALittleDistracted:: @ 827E448
.string "{STR_VAR_1} became a\n"
.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E473:: @ 827E473
gText_TriedToStartleOtherPokemon:: @ 827E473
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E4A6:: @ 827E4A6
gText_MonLookedDownOutOfDistraction:: @ 827E4A6
.string "{STR_VAR_1} looked down\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E4D5:: @ 827E4D5
gText_MonTurnedBackOutOfDistraction:: @ 827E4D5
.string "{STR_VAR_1} turned back\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E504:: @ 827E504
gText_MonCouldntHelpUtteringCry:: @ 827E504
.string "{STR_VAR_1} couldn't help\n"
.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E531:: @ 827E531
gText_MonCouldntHelpLeapingUp:: @ 827E531
.string "{STR_VAR_1} couldn't help\n"
.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E55A:: @ 827E55A
gText_MonTrippedOutOfDistraction:: @ 827E55A
.string "{STR_VAR_1} tripped over\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E58A:: @ 827E58A
gText_MonWasTooNervousToMove:: @ 827E58A
.string "{STR_VAR_1} was too\n"
.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E5B2:: @ 827E5B2
gText_ButItMessedUp2:: @ 827E5B2
.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E5D0:: @ 827E5D0
gText_ButItFailedToMakeTargetNervous:: @ 827E5D0
.string "But it failed to make\n"
.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E606:: @ 827E606
gText_ButItFailedToMakeAnyoneNervous:: @ 827E606
.string "But it failed to make\n"
.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E638:: @ 827E638
gText_ButItWasIgnored:: @ 827E638
.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E658:: @ 827E658
gText_CouldntImproveItsCondition:: @ 827E658
.string "But it couldn't improve\n"
.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E68B:: @ 827E68B
gText_BadConditionResultedInWeakAppeal:: @ 827E68B
.string "Its bad condition\n"
.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E6C4:: @ 827E6C4
gText_MonWasUnaffected:: @ 827E6C4
.string "{STR_VAR_1} was\n"
.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
@@ -637,31 +644,31 @@ gText_RepeatedAppeal:: @ 827E6E3
.string "{STR_VAR_1} disappointed\n"
.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E717:: @ 827E717
gText_MonsXWentOverGreat:: @ 827E717
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E73C:: @ 827E73C
gText_MonsXDidntGoOverWell:: @ 827E73C
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E76A:: @ 827E76A
gText_MonsXGotTheCrowdGoing:: @ 827E76A
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E793:: @ 827E793
gText_MonCantAppealNextTurn:: @ 827E793
.string "{STR_VAR_1} can't appeal\n"
.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E7BA:: @ 827E7BA
gText_AttractedCrowdsAttention:: @ 827E7BA
.string "It attracted the crowd's\n"
.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E7EA:: @ 827E7EA
gText_CrowdContinuesToWatchMon:: @ 827E7EA
.string "The crowd continues to\n"
.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_0827E817:: @ 827E817
gText_MonsMoveIsIgnored:: @ 827E817
.string "{STR_VAR_1}'s\n"
.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
@@ -680,38 +687,39 @@ gText_Contest_Hesitancy:: @ 827E850
gText_Contest_Fear:: @ 827E85A
.string "fear$"
gText_0827E85F:: @ 827E85F
gText_Contest_Coolness:: @ 827E85F
.string "coolness$"
gText_0827E868:: @ 827E868
gText_Contest_Beauty:: @ 827E868
.string "beauty$"
gText_0827E86F:: @ 827E86F
gText_Contest_Cuteness:: @ 827E86F
.string "cuteness$"
gText_0827E878:: @ 827E878
gText_Contest_Smartness:: @ 827E878
.string "smartness$"
gText_0827E882:: @ 827E882
gText_Contest_Toughness:: @ 827E882
.string "toughness$"
gText_0827E88C:: @ 827E88C
@ Unused
gText_Tension:: @ 827E88C
.string "TENSION$"
gText_0827E894:: @ 827E894
gText_CoolMove:: @ 827E894
.string "COOL Move$"
gText_0827E89E:: @ 827E89E
gText_BeautyMove:: @ 827E89E
.string "BEAUTY Move$"
gText_0827E8AA:: @ 827E8AA
gText_CuteMove:: @ 827E8AA
.string "CUTE Move$"
gText_0827E8B4:: @ 827E8B4
gText_SmartMove:: @ 827E8B4
.string "SMART Move$"
gText_0827E8BF:: @ 827E8BF
gText_ToughMove:: @ 827E8BF
.string "TOUGH Move$"
gText_0827E8CA:: @ 827E8CA
gText_3QuestionMarks:: @ 827E8CA
.string "???$"

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
LilycoveCity_ContestLobby_Text_27EF15: @ 827EF15
LilycoveCity_ContestLobby_Text_InterviewRequest: @ 827EF15
.string "Oh, hello! You were in a POKéMON\n"
.string "CONTEST, weren't you?\l"
.string "It's easy to tell from your POKéMON.\p"
@@ -7,13 +7,13 @@ LilycoveCity_ContestLobby_Text_27EF15: @ 827EF15
.string "If I may, would you be willing to answer\n"
.string "a few questions?$"
LilycoveCity_ContestLobby_Text_27EFE7: @ 827EFE7
LilycoveCity_ContestLobby_Text_DescribeContest: @ 827EFE7
.string "Oh, you will?\n"
.string "Thank you.\p"
.string "Briefly, how would you describe the\n"
.string "CONTEST you just entered?$"
LilycoveCity_ContestLobby_Text_27F03E: @ 827F03E
LilycoveCity_ContestLobby_Text_WhatImageWhenYouHearX: @ 827F03E
.string "Ah, I see.\n"
.string "That's a very edifying comment.\p"
.string "You get a good feel for what\n"
@@ -22,7 +22,7 @@ LilycoveCity_ContestLobby_Text_27F03E: @ 827F03E
.string "When you hear the word “{STR_VAR_2},”\n"
.string "what image do you get?$"
LilycoveCity_ContestLobby_Text_27F0EC: @ 827F0EC
LilycoveCity_ContestLobby_Text_ThatsAllForInterview: @ 827F0EC
.string "I see!\p"
.string "So that's how you imagine the concept\n"
.string "of “{STR_VAR_2}” to be.\p"
@@ -34,12 +34,12 @@ LilycoveCity_ContestLobby_Text_27F0EC: @ 827F0EC
.string "make it to television.\l"
.string "I hope you'll look forward to it!$"
LilycoveCity_ContestLobby_Text_27F1EF: @ 827F1EF
LilycoveCity_ContestLobby_Text_PleaseDoShareStoryWithMe: @ 827F1EF
.string "Oh, too bad…\p"
.string "Well, if you come across a good story,\n"
.string "please do share it with me.$"
LilycoveCity_ContestLobby_Text_27F23F: @ 827F23F
LilycoveCity_ContestLobby_Text_LookingForwardToNextContest: @ 827F23F
.string "I'll be looking forward to your next\n"
.string "POKéMON CONTEST.$"
@@ -108,7 +108,7 @@ gTVBravoTrainerText07:: @ 0827F65C
gTVBravoTrainerText08:: @ 0827F6E6
.string "Introducing the TRAINER's {STR_VAR_1}!$"
BattleFrontier_BattleTowerLobby_Text_27F704:: @ 0827F704
BattleFrontier_BattleTowerLobby_Text_InterviewRequest:: @ 0827F704
.string "Hello! You're the TRAINER who just had\n"
.string "a battle, right?\p"
.string "I'm gathering interviews with TRAINERS\n"
@@ -116,7 +116,7 @@ BattleFrontier_BattleTowerLobby_Text_27F704:: @ 0827F704
.string "May I get a few words from you about\n"
.string "your impressions on battling?$"
BattleFrontier_BattleTowerLobby_Text_27F7BA:: @ 0827F7BA
BattleFrontier_BattleTowerLobby_Text_HowDidBattleTowerTurnOut:: @ 0827F7BA
.string "You will? Really?\n"
.string "Thank you!\l"
.string "Then, uh…\p"
@@ -125,44 +125,44 @@ BattleFrontier_BattleTowerLobby_Text_27F7BA:: @ 0827F7BA
.string "Were you satisfied with the battle?\n"
.string "Or are you unhappy?$"
BattleFrontier_BattleTowerLobby_Text_27F84C:: @ 0827F84C
BattleFrontier_BattleTowerLobby_Text_SorryWeDisturbedYou:: @ 0827F84C
.string "Oh…\n"
.string "Sorry we disturbed you.\p"
.string "Please give us an interview the next\n"
.string "time you visit the BATTLE TOWER.$"
BattleFrontier_BattleTowerLobby_Text_27F8AE:: @ 0827F8AE
BattleFrontier_BattleTowerLobby_Text_ObviousYouHadGreatBattle:: @ 0827F8AE
.string "Well, of course!\p"
.string "That unmistakable look of satisfaction\n"
.string "on your face…\p"
.string "It's obvious that you've had a great\n"
.string "battle.$"
BattleFrontier_BattleTowerLobby_Text_27F921:: @ 0827F921
BattleFrontier_BattleTowerLobby_Text_DifficultToMakeBattleTurnOutAsPlanned:: @ 0827F921
.string "Oh, I see…\p"
.string "Well, it certainly is difficult to make a\n"
.string "battle turn out exactly as planned.$"
BattleFrontier_BattleTowerLobby_Text_27F97A:: @ 0827F97A
BattleFrontier_BattleTowerLobby_Text_DescribeYourBattle:: @ 0827F97A
.string "Oh, oh, may I ask one more question?\p"
.string "If you were to describe your\n"
.string "impressions about this battle with\l"
.string "one saying, what would it be?$"
BattleFrontier_BattleTowerLobby_Text_27F9FD:: @ 0827F9FD
BattleFrontier_BattleTowerLobby_Text_ThatsGreatLine:: @ 0827F9FD
.string "Oh, that is stunningly cool!\p"
.string "That's a great line!\n"
.string "I hope you'll do great next time, too.\p"
.string "I hope to see you again!$"
BattleFrontier_BattleTowerLobby_Text_27FA6F:: @ 0827FA6F
BattleFrontier_BattleTowerLobby_Text_SilentType:: @ 0827FA6F
.string "Oh, I see…\p"
.string "Still, being the silent type is also\n"
.string "cool, isn't it?\p"
.string "I hope you'll give me the opportunity\n"
.string "to share your thoughts again!$"
BattleFrontier_BattleTowerLobby_Text_27FAF3:: @ 0827FAF3
BattleFrontier_BattleTowerLobby_Text_LookingForwardToNextBattle:: @ 0827FAF3
.string "I'll be looking forward to your\n"
.string "next battle!$"
@@ -269,7 +269,7 @@ gTVBravoTrainerBattleTowerText14:: @ 082801E6
.string "That's all the time we have!\n"
.string "Until next time, see you!$"
SlateportCity_PokemonFanClub_Text_280270: @ 08280270
SlateportCity_PokemonFanClub_Text_InterviewRequestHasName: @ 08280270
.string "Wow!\p"
.string "It's plain to see that you lavish your\n"
.string "love on your {STR_VAR_1}.\p"
@@ -280,36 +280,36 @@ SlateportCity_PokemonFanClub_Text_280270: @ 08280270
.string "Would you be willing to answer a few\n"
.string "simple questions for me?$"
SlateportCity_PokemonFanClub_Text_28034F: @ 0828034F
SlateportCity_PokemonFanClub_Text_HereGoesQuickAnswers: @ 0828034F
.string "Great! Thank you!\p"
.string "Okay, here goes.\n"
.string "I just need quick answers, okay?$"
SlateportCity_PokemonFanClub_Text_280393: @ 08280393
SlateportCity_PokemonFanClub_Text_DescribeFeelingsFirstMetMon: @ 08280393
.string "When you first met {STR_VAR_1},\n"
.string "what did you feel?\p"
.string "How would you describe your feelings\n"
.string "at the time?$"
SlateportCity_PokemonFanClub_Text_2803EF: @ 082803EF
SlateportCity_PokemonFanClub_Text_LikenMonToSomethingYouLike: @ 082803EF
.string "Your {STR_VAR_1} is cared for lovingly.\p"
.string "If you were to liken it to something\n"
.string "that you like, what would it be?$"
SlateportCity_PokemonFanClub_Text_280454: @ 08280454
SlateportCity_PokemonFanClub_Text_WhatAttractedYouAboutMon: @ 08280454
.string "This question also relates to your\n"
.string "beloved {STR_VAR_1}.\p"
.string "What was it about {STR_VAR_1} that\n"
.string "attracted you?$"
SlateportCity_PokemonFanClub_Text_2804AC: @ 082804AC
SlateportCity_PokemonFanClub_Text_WhatDoPokemonMeanToYou: @ 082804AC
.string "Okay, that makes sense.\p"
.string "The next question might be a little\n"
.string "on the tough side.\p"
.string "Here goes…\p"
.string "What do POKéMON mean to you?$"
SlateportCity_PokemonFanClub_Text_280523: @ 08280523
SlateportCity_PokemonFanClub_Text_ThatsAllForInterview: @ 08280523
.string "I see!\p"
.string "Hmhm…\p"
.string "Okay!\n"
@@ -321,16 +321,16 @@ SlateportCity_PokemonFanClub_Text_280523: @ 08280523
.string "Okay, that's all.\n"
.string "Bye-bye!$"
SlateportCity_PokemonFanClub_Text_2805E2: @ 082805E2
SlateportCity_PokemonFanClub_Text_HereIfYouGetUrgeToTellMe: @ 082805E2
.string "Oh, okay…\p"
.string "Well, if you get the urge to tell me\n"
.string "about POKéMON, I'll be here!$"
SlateportCity_PokemonFanClub_Text_28062E: @ 0828062E
SlateportCity_PokemonFanClub_Text_EnjoyDoingInterviews: @ 0828062E
.string "I enjoy this job--you get to learn\n"
.string "about POKéMON by doing interviews.$"
SlateportCity_PokemonFanClub_Text_280674: @ 08280674
SlateportCity_PokemonFanClub_Text_InterviewRequest: @ 08280674
.string "Hi, you seem to be very close to your\n"
.string "{STR_VAR_1}.\p"
.string "Do you know what?\n"
@@ -340,12 +340,12 @@ SlateportCity_PokemonFanClub_Text_280674: @ 08280674
.string "I'm wondering if you'd be willing to tell\n"
.string "me a little about your {STR_VAR_1}?$"
SlateportCity_PokemonFanClub_Text_28073B: @ 0828073B
SlateportCity_PokemonFanClub_Text_TellMeAnythingAboutYourMon: @ 0828073B
.string "Wow, thank you!\p"
.string "Okay, then, please tell me anything\n"
.string "you'd like about your {STR_VAR_1}.$"
SlateportCity_PokemonFanClub_Text_280789: @ 08280789
SlateportCity_PokemonFanClub_Text_ThatsAllForInterview2: @ 08280789
.string "Wow…\n"
.string "That's an interesting account.\p"
.string "You really are tight with {STR_VAR_1},\n"
@@ -479,7 +479,7 @@ gTVFanClubText07:: @ 082810E7
.string "A-whoops, will you look at the time?\n"
.string "Time to say good-bye until next time!$"
SlateportCity_OceanicMuseum_1F_Text_2811A0: @ 082811A0
SlateportCity_OceanicMuseum_1F_Text_InterviewRequest: @ 082811A0
.string "Oh?\n"
.string "Do you perhaps like POKéMON?\p"
.string "I'm on assignment with the TV network.\p"
@@ -488,32 +488,32 @@ SlateportCity_OceanicMuseum_1F_Text_2811A0: @ 082811A0
.string "If you don't mind, could you tell me\n"
.string "something about yourself?$"
SlateportCity_OceanicMuseum_1F_Text_28126D: @ 0828126D
SlateportCity_OceanicMuseum_1F_Text_InterviewRequestShort: @ 0828126D
.string "I'm gathering stories on POKéMON and\n"
.string "TRAINERS that occurred recently.\p"
.string "If you don't mind, could you tell me\n"
.string "something about yourself?$"
SlateportCity_OceanicMuseum_1F_Text_2812F2: @ 082812F2
SlateportCity_OceanicMuseum_1F_Text_TellMeExperienceInvolvingPokemon: @ 082812F2
.string "Oh, you will?\n"
.string "Thank you!\p"
.string "Then, please, tell me anything of\n"
.string "interest that you experienced recently\l"
.string "involving POKéMON.$"
SlateportCity_OceanicMuseum_1F_Text_281367: @ 08281367
SlateportCity_OceanicMuseum_1F_Text_LetMeKnowIfYouHaveStory: @ 08281367
.string "Oh, I see…\p"
.string "Well, if you do have an interesting\n"
.string "story to tell, please let me know.$"
SlateportCity_OceanicMuseum_1F_Text_2813B9: @ 082813B9
SlateportCity_OceanicMuseum_1F_Text_ThatsAllForInterview: @ 082813B9
.string "Oh, what an uplifting story!\p"
.string "I'll be sure to get your story told\n"
.string "on television.\p"
.string "It should be aired sometime, I think,\n"
.string "so please look forward to it.$"
SlateportCity_OceanicMuseum_1F_Text_28144D: @ 0828144D
SlateportCity_OceanicMuseum_1F_Text_BetterWriteUpStory: @ 0828144D
.string "Hmmm…\n"
.string "I've got a good story for a TV program.\p"
.string "I'd better write it up in a hurry!$"
@@ -612,44 +612,44 @@ gTV3CheersForPokeblocksText05:: @ 08281B93
.string "Tune in next time!\n"
.string "Our slogan is “3 CHEERS FOR {POKEBLOCK}S!”$"
LilycoveCity_PokemonTrainerFanClub_Text_281BCB:: @ 8281BCB
LilycoveCity_PokemonTrainerFanClub_Text_WhatsYourOpinionOfTrainer:: @ 8281BCB
.string "Hi, there!\p"
.string "I'm a big fan of {STR_VAR_1}.\n"
.string "What's your opinion of {STR_VAR_1}?$"
LilycoveCity_PokemonTrainerFanClub_Text_281C06:: @ 8281C06
LilycoveCity_PokemonTrainerFanClub_Text_ThatsWhatYouThink:: @ 8281C06
.string "I see, I see. That's what you think\n"
.string "about the TRAINER.$"
LilycoveCity_PokemonTrainerFanClub_Text_281C3D:: @ 8281C3D
LilycoveCity_PokemonTrainerFanClub_Text_HaveYouForgottenTrainer:: @ 8281C3D
.string "Have you completely forgotten\n"
.string "about {STR_VAR_1}?$"
LilycoveCity_PokemonTrainerFanClub_Text_281C65:: @ 8281C65
LilycoveCity_PokemonTrainerFanClub_Text_WhatsYourOpinionOfTrainer2:: @ 8281C65
.string "I'm a big fan of {STR_VAR_1}.\n"
.string "What's your opinion of {STR_VAR_1}?$"
LilycoveCity_PokemonTrainerFanClub_Text_281C95:: @ 8281C95
LilycoveCity_PokemonTrainerFanClub_Text_HowStrongRateTrainer:: @ 8281C95
.string "How strong would you rate {STR_VAR_1}\n"
.string "on a scale of one hundred?$"
LilycoveCity_PokemonTrainerFanClub_Text_281CCD:: @ 8281CCD
LilycoveCity_PokemonTrainerFanClub_Text_HaveYouForgottenTrainer2:: @ 8281CCD
.string "Have you completely forgotten\n"
.string "about {STR_VAR_1}?$"
LilycoveCity_PokemonTrainerFanClub_Text_281CF5:: @ 8281CF5
LilycoveCity_PokemonTrainerFanClub_Text_YouShouldMeetTrainer:: @ 8281CF5
.string "Oh, I see!\n"
.string "You should meet {STR_VAR_1} sometime.\l"
.string "I'm sure you'll become a fan, too!$"
LilycoveCity_PokemonTrainerFanClub_Text_281D40:: @ 8281D40
LilycoveCity_PokemonTrainerFanClub_Text_ThankYouIllShareThisInfo:: @ 8281D40
.string "I see, I see.\p"
.string "Thank you!\n"
.string "That's very useful to know.\p"
.string "I'll share this information with other\n"
.string "{STR_VAR_1} fans and discuss it.$"
LilycoveCity_PokemonTrainerFanClub_Text_281DB4:: @ 8281DB4
LilycoveCity_PokemonTrainerFanClub_HopeYouCatchTVSpecial:: @ 8281DB4
.string "There's going to be a TV special on\n"
.string "{STR_VAR_1} very soon.\p"
.string "I hope you catch it!$"