Document pokedex cry screen
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@@ -1,7 +1,7 @@
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#ifndef GUARD_POKEDEX_CRY_SCREEN_H
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#define GUARD_POKEDEX_CRY_SCREEN_H
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struct CryRelatedStruct
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struct CryScreenWindow
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{
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u16 unk0; // Assigned to val that's never read
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u8 unk2; // Never read
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@@ -12,10 +12,10 @@ struct CryRelatedStruct
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extern u8 gDexCryScreenState;
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bool8 LoadCryWaveformWindow(struct CryRelatedStruct*, u8);
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bool8 LoadCryWaveformWindow(struct CryScreenWindow*, u8);
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void UpdateCryWaveformWindow(u8);
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void CryScreenPlayButton(u16);
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bool8 LoadCryMeter(struct CryRelatedStruct*, u8);
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bool8 LoadCryMeter(struct CryScreenWindow*, u8);
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void FreeCryScreen(void);
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#endif
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