Merge pull request #787 from GriffinRichards/rename-tablecmds
Rename table cmds
This commit is contained in:
@@ -478,7 +478,7 @@ struct BattleScripting
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u8 animArg1;
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u8 animArg2;
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u16 tripleKickPower;
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u8 atk49_state;
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u8 moveendState;
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u8 battlerWithAbility;
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u8 multihitMoveEffect;
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u8 battler;
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@@ -486,9 +486,9 @@ struct BattleScripting
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u8 animTargetsHit;
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u8 statChanger;
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bool8 statAnimPlayed;
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u8 atk23_state;
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u8 getexpState;
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u8 battleStyle;
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u8 atk6C_state;
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u8 drawlvlupboxState;
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u8 learnMoveState;
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u8 field_20;
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u8 reshowMainState;
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@@ -12,7 +12,7 @@
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#define ABILITYEFFECT_ENDTURN 0x1
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#define ABILITYEFFECT_MOVES_BLOCK 0x2
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#define ABILITYEFFECT_ABSORBING 0x3
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#define ABILITYEFFECT_MOVE_END 0x4
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#define ABILITYEFFECT_ON_DAMAGE 0x4
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#define ABILITYEFFECT_IMMUNITY 0x5
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#define ABILITYEFFECT_FORECAST 0x6
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#define ABILITYEFFECT_SYNCHRONIZE 0x7
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@@ -39,16 +39,16 @@
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
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#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13
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#define BS_OPPONENT2 14
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// atk 01, accuracy calc
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// Cmd_accuracycheck
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#define NO_ACC_CALC 0xFFFE
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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@@ -61,7 +61,7 @@
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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// atk76, various
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// Cmd_various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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@@ -84,44 +84,25 @@
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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// atk80, dmg manipulation
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define ATK80_DMG_DOUBLED 2
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// Cmd_manipulatedmg
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#define DMG_CHANGE_SIGN 0
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#define DMG_RECOIL_FROM_MISS 1
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#define DMG_DOUBLED 2
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// atk4F, a flag used for the jumpifcantswitch command
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#define ATK4F_DONT_CHECK_STATUSES 0x80
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// Cmd_jumpifcantswitch
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#define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80
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// statchange defines
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#define STAT_CHANGE_BS_PTR 0x1
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
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// Cmd_statbuffchange
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#define STAT_BUFF_ALLOW_PTR 0x1 // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_BUFF_NOT_PROTECT_AFFECTED 0x20
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// atk48
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#define ATK48_STAT_NEGATIVE 0x1
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#define ATK48_STAT_BY_TWO 0x2
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#define ATK48_ONLY_MULTIPLE 0x4
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#define ATK48_DONT_CHECK_LOWER 0x8
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// atk49, moveend cases
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#define ATK49_RAGE 0
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#define ATK49_DEFROST 1
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#define ATK49_SYNCHRONIZE_TARGET 2
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#define ATK49_MOVE_END_ABILITIES 3
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#define ATK49_STATUS_IMMUNITY_ABILITIES 4
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#define ATK49_SYNCHRONIZE_ATTACKER 5
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#define ATK49_CHOICE_MOVE 6
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#define ATK49_CHANGED_ITEMS 7
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#define ATK49_ATTACKER_INVISIBLE 8
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#define ATK49_ATTACKER_VISIBLE 9
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#define ATK49_TARGET_VISIBLE 10
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#define ATK49_ITEM_EFFECTS_ALL 11
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#define ATK49_KINGSROCK_SHELLBELL 12
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#define ATK49_SUBSTITUTE 13
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#define ATK49_UPDATE_LAST_MOVES 14
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#define ATK49_MIRROR_MOVE 15
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#define ATK49_NEXT_TARGET 16
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#define ATK49_COUNT 17
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// stat change flags for Cmd_playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE 0x1
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#define STAT_CHANGE_BY_TWO 0x2
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#define STAT_CHANGE_MULTIPLE_STATS 0x4
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#define STAT_CHANGE_CANT_PREVENT 0x8
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// stat flags for Cmd_playstatchangeanimation
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#define BIT_HP 0x1
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#define BIT_ATK 0x2
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#define BIT_DEF 0x4
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@@ -131,4 +112,24 @@
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#define BIT_ACC 0x40
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#define BIT_EVASION 0x80
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// cases for Cmd_moveend
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#define MOVEEND_RAGE 0
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#define MOVEEND_DEFROST 1
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#define MOVEEND_SYNCHRONIZE_TARGET 2
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#define MOVEEND_ON_DAMAGE_ABILITIES 3
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#define MOVEEND_IMMUNITY_ABILITIES 4
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#define MOVEEND_SYNCHRONIZE_ATTACKER 5
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#define MOVEEND_CHOICE_MOVE 6
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#define MOVEEND_CHANGED_ITEMS 7
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#define MOVEEND_ATTACKER_INVISIBLE 8
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#define MOVEEND_ATTACKER_VISIBLE 9
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#define MOVEEND_TARGET_VISIBLE 10
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#define MOVEEND_ITEM_EFFECTS_ALL 11
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#define MOVEEND_KINGSROCK_SHELLBELL 12
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#define MOVEEND_SUBSTITUTE 13
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#define MOVEEND_UPDATE_LAST_MOVES 14
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#define MOVEEND_MIRROR_MOVE 15
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#define MOVEEND_NEXT_TARGET 16
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#define MOVEEND_COUNT 17
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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