Merge pull request #787 from GriffinRichards/rename-tablecmds
Rename table cmds
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@@ -3954,7 +3954,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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*(&gBattleStruct->turnEffectsBattlerId) = 0;
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*(&gBattleStruct->wishPerishSongState) = 0;
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*(&gBattleStruct->wishPerishSongBattlerId) = 0;
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gBattleScripting.atk49_state = 0;
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gBattleScripting.moveendState = 0;
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gBattleStruct->faintedActionsState = 0;
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gBattleStruct->turnCountersTracker = 0;
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gMoveResultFlags = 0;
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@@ -4017,7 +4017,7 @@ void BattleTurnPassed(void)
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gHitMarker &= ~(HITMARKER_x100000);
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gBattleScripting.animTurn = 0;
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gBattleScripting.animTargetsHit = 0;
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gBattleScripting.atk49_state = 0;
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gBattleScripting.moveendState = 0;
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gBattleMoveDamage = 0;
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gMoveResultFlags = 0;
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@@ -5885,7 +5885,7 @@ static void HandleAction_ActionFinished(void)
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gLastHitByType[gBattlerAttacker] = 0;
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gBattleStruct->dynamicMoveType = 0;
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gDynamicBasePower = 0;
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gBattleScripting.atk49_state = 0;
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gBattleScripting.moveendState = 0;
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gBattleCommunication[3] = 0;
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gBattleCommunication[4] = 0;
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gBattleScripting.multihitMoveEffect = 0;
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Load Diff
@@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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}
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}
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break;
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case ABILITYEFFECT_MOVE_END: // Think contact abilities.
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case ABILITYEFFECT_ON_DAMAGE: // Contact abilities and Color Change
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switch (gLastUsedAbility)
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{
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case ABILITY_COLOR_CHANGE:
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