Clean some battle_message.c data
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@@ -798,7 +798,7 @@ BattleScript_KOFail::
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BattleScript_EffectRazorWind::
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jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
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jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
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setbyte sTWOTURN_STRINGID, 0x0
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setbyte sTWOTURN_STRINGID, 0
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call BattleScriptFirstChargingTurn
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goto BattleScript_MoveEnd
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@@ -1084,7 +1084,7 @@ BattleScript_EffectAccuracyDownHit::
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BattleScript_EffectSkyAttack::
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jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
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jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
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setbyte sTWOTURN_STRINGID, 0x3
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setbyte sTWOTURN_STRINGID, 3
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call BattleScriptFirstChargingTurn
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goto BattleScript_MoveEnd
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@@ -1831,7 +1831,7 @@ BattleScript_EffectMirrorCoat::
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BattleScript_EffectSkullBash::
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jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
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jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
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setbyte sTWOTURN_STRINGID, 0x2
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setbyte sTWOTURN_STRINGID, 2
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call BattleScriptFirstChargingTurn
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
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@@ -1927,7 +1927,7 @@ BattleScript_EffectSolarbeam::
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BattleScript_SolarbeamDecideTurn::
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jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
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jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
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setbyte sTWOTURN_STRINGID, 0x1
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setbyte sTWOTURN_STRINGID, 1
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call BattleScriptFirstChargingTurn
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goto BattleScript_MoveEnd
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BattleScript_SolarbeamOnFirstTurn::
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@@ -1996,19 +1996,19 @@ BattleScript_EffectSemiInvulnerable::
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jumpifmove MOVE_FLY, BattleScript_FirstTurnFly
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jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive
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jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce
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setbyte sTWOTURN_STRINGID, 0x5
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setbyte sTWOTURN_STRINGID, 5
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goto BattleScript_FirstTurnSemiInvulnerable
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BattleScript_FirstTurnBounce::
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setbyte sTWOTURN_STRINGID, 0x7
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setbyte sTWOTURN_STRINGID, 7
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goto BattleScript_FirstTurnSemiInvulnerable
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BattleScript_FirstTurnDive::
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setbyte sTWOTURN_STRINGID, 0x6
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setbyte sTWOTURN_STRINGID, 6
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goto BattleScript_FirstTurnSemiInvulnerable
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BattleScript_FirstTurnFly::
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setbyte sTWOTURN_STRINGID, 0x4
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setbyte sTWOTURN_STRINGID, 4
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BattleScript_FirstTurnSemiInvulnerable::
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call BattleScriptFirstChargingTurn
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setsemiinvulnerablebit
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@@ -3252,7 +3252,7 @@ BattleScript_SunlightFaded::
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end2
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BattleScript_OverworldWeatherStarts::
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printfromtable gWeatherContinuesStringIds
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printfromtable gWeatherStartsStringIds
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waitmessage 0x40
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playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL
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end3
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@@ -13,28 +13,28 @@
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.align 2
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gBattlescriptsForBallThrow:: @ 82DBD08
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_SafariBallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow
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.4byte BattleScript_BallThrow @ ITEM_NONE
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.4byte BattleScript_BallThrow @ ITEM_MASTER_BALL
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.4byte BattleScript_BallThrow @ ITEM_ULTRA_BALL
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.4byte BattleScript_BallThrow @ ITEM_GREAT_BALL
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.4byte BattleScript_BallThrow @ ITEM_POKE_BALL
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.4byte BattleScript_SafariBallThrow @ ITEM_SAFARI_BALL
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.4byte BattleScript_BallThrow @ ITEM_NET_BALL
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.4byte BattleScript_BallThrow @ ITEM_DIVE_BALL
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.4byte BattleScript_BallThrow @ ITEM_NEST_BALL
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.4byte BattleScript_BallThrow @ ITEM_REPEAT_BALL
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.4byte BattleScript_BallThrow @ ITEM_TIMER_BALL
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.4byte BattleScript_BallThrow @ ITEM_LUXURY_BALL
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.4byte BattleScript_BallThrow @ ITEM_PREMIER_BALL
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.align 2
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gBattlescriptsForUsingItem:: @ 82DBD3C
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.4byte BattleScript_PlayerUsesItem
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.4byte BattleScript_OpponentUsesHealItem
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.4byte BattleScript_OpponentUsesHealItem
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.4byte BattleScript_OpponentUsesStatusCureItem
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.4byte BattleScript_OpponentUsesXItem
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.4byte BattleScript_OpponentUsesGuardSpecs
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.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_FULL_RESTORE
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.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_HEAL_HP
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.4byte BattleScript_OpponentUsesStatusCureItem @ AI_ITEM_CURE_CONDITION
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.4byte BattleScript_OpponentUsesXItem @ AI_ITEM_X_STAT
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.4byte BattleScript_OpponentUsesGuardSpecs @ AI_ITEM_GUARD_SPECS
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.align 2
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gBattlescriptsForRunningByItem:: @ 82DBD54
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