Tidy up naked functions

This commit is contained in:
Thomas Winwood
2020-09-02 14:49:04 +01:00
parent 4ad147f75d
commit a529bcf0b6
8 changed files with 115 additions and 120 deletions
+4 -5
View File
@@ -293,7 +293,7 @@ static const struct SpriteTemplate sUnknown_0861FB44 =
bool32 InitPokenavMainMenu(void)
{
struct PokenavMainMenuResources *structPtr;
structPtr = AllocSubstruct(0, sizeof(struct PokenavMainMenuResources));
if (structPtr == NULL)
return FALSE;
@@ -474,8 +474,8 @@ void sub_81C7990(u32 a0, u16 a1)
NAKED
void sub_81C79BC(const u16 *a0, const u16 *a1, u32 a2, u32 a3, u32 a4, u16 *a5)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
asm_unified(
"push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
@@ -603,8 +603,7 @@ _081C7AAE:\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.syntax divided");
bx r0");
}
void PokenavFadeScreen(s32 fadeType)