Get rid of common syms (#2040)
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+9
-9
@@ -237,15 +237,15 @@ EWRAM_DATA u16 gBattleMovePower = 0;
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EWRAM_DATA u16 gMoveToLearn = 0;
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EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
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void (*gPreBattleCallback1)(void);
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void (*gBattleMainFunc)(void);
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struct BattleResults gBattleResults;
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u8 gLeveledUpInBattle;
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void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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u8 gMultiUsePlayerCursor;
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u8 gNumberOfMovesToChoose;
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u8 gBattleControllerData[MAX_BATTLERS_COUNT]; // Used by the battle controllers to store misc sprite/task IDs for each battler
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COMMON_DATA void (*gPreBattleCallback1)(void) = NULL;
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COMMON_DATA void (*gBattleMainFunc)(void) = NULL;
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COMMON_DATA struct BattleResults gBattleResults = {0};
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COMMON_DATA u8 gLeveledUpInBattle = 0;
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COMMON_DATA void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void) = {0};
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COMMON_DATA u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT] = {0};
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COMMON_DATA u8 gMultiUsePlayerCursor = 0;
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COMMON_DATA u8 gNumberOfMovesToChoose = 0;
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COMMON_DATA u8 gBattleControllerData[MAX_BATTLERS_COUNT] = {0}; // Used by the battle controllers to store misc sprite/task IDs for each battler
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static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
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{
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