Get rid of common syms (#2040)
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+13
-13
@@ -79,19 +79,19 @@ STATIC_ASSERT(sizeof(struct SaveBlock2) <= SECTOR_DATA_SIZE, SaveBlock2FreeSpace
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STATIC_ASSERT(sizeof(struct SaveBlock1) <= SECTOR_DATA_SIZE * (SECTOR_ID_SAVEBLOCK1_END - SECTOR_ID_SAVEBLOCK1_START + 1), SaveBlock1FreeSpace);
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STATIC_ASSERT(sizeof(struct PokemonStorage) <= SECTOR_DATA_SIZE * (SECTOR_ID_PKMN_STORAGE_END - SECTOR_ID_PKMN_STORAGE_START + 1), PokemonStorageFreeSpace);
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u16 gLastWrittenSector;
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u32 gLastSaveCounter;
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u16 gLastKnownGoodSector;
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u32 gDamagedSaveSectors;
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u32 gSaveCounter;
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struct SaveSector *gReadWriteSector; // Pointer to a buffer for reading/writing a sector
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u16 gIncrementalSectorId;
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u16 gSaveUnusedVar;
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u16 gSaveFileStatus;
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void (*gGameContinueCallback)(void);
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struct SaveSectorLocation gRamSaveSectorLocations[NUM_SECTORS_PER_SLOT];
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u16 gSaveUnusedVar2;
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u16 gSaveAttemptStatus;
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COMMON_DATA u16 gLastWrittenSector = 0;
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COMMON_DATA u32 gLastSaveCounter = 0;
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COMMON_DATA u16 gLastKnownGoodSector = 0;
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COMMON_DATA u32 gDamagedSaveSectors = 0;
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COMMON_DATA u32 gSaveCounter = 0;
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COMMON_DATA struct SaveSector *gReadWriteSector = NULL; // Pointer to a buffer for reading/writing a sector
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COMMON_DATA u16 gIncrementalSectorId = 0;
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COMMON_DATA u16 gSaveUnusedVar = 0;
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COMMON_DATA u16 gSaveFileStatus = 0;
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COMMON_DATA void (*gGameContinueCallback)(void) = NULL;
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COMMON_DATA struct SaveSectorLocation gRamSaveSectorLocations[NUM_SECTORS_PER_SLOT] = {0};
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COMMON_DATA u16 gSaveUnusedVar2 = 0;
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COMMON_DATA u16 gSaveAttemptStatus = 0;
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EWRAM_DATA struct SaveSector gSaveDataBuffer = {0}; // Buffer used for reading/writing sectors
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EWRAM_DATA static u8 sUnusedVar = 0;
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