Use TASK_NONE constant

This commit is contained in:
GriffinR
2021-02-19 23:22:26 -05:00
parent e52b46ab43
commit a5852d57d1
40 changed files with 115 additions and 116 deletions
+10 -10
View File
@@ -1814,8 +1814,8 @@ void ClearBattleAnimationVars(void)
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
sMonAnimTaskIdArray[0] = TASK_NONE;
sMonAnimTaskIdArray[1] = TASK_NONE;
gAnimMoveTurn = 0;
sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
@@ -1861,8 +1861,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
sMonAnimTaskIdArray[0] = TASK_NONE;
sMonAnimTaskIdArray[1] = TASK_NONE;
sBattleAnimScriptPtr = animsTable[tableId];
gAnimScriptActive = TRUE;
gAnimFramesToWait = 0;
@@ -2106,7 +2106,7 @@ static void ScriptCmd_end(void)
// Keep waiting as long as there are animations to be done.
if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
|| sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
|| sMonAnimTaskIdArray[0] != TASK_NONE || sMonAnimTaskIdArray[1] != TASK_NONE)
{
sSoundAnimFramesToWait = 0;
gAnimFramesToWait = 1;
@@ -2482,9 +2482,9 @@ static void ScriptCmd_clearmonbg(void)
else
battlerId = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
if (sMonAnimTaskIdArray[0] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
else
animBattlerId = 0;
@@ -2508,17 +2508,17 @@ static void sub_80A4980(u8 taskId)
else
to_BG2 = TRUE;
if (sMonAnimTaskIdArray[0] != 0xFF)
if (sMonAnimTaskIdArray[0] != TASK_NONE)
{
sub_80A477C(to_BG2);
DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[0] = TASK_NONE;
}
if (gTasks[taskId].data[0] > 1)
{
sub_80A477C(to_BG2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = 0xFF;
sMonAnimTaskIdArray[1] = TASK_NONE;
}
DestroyTask(taskId);
}