Use TASK_NONE constant
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@@ -731,7 +731,7 @@ static void AnimRolloutParticle(struct Sprite *sprite)
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if (TranslateAnimHorizontalArc(sprite))
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{
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u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step);
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if (taskId != 0xFF)
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if (taskId != TASK_NONE)
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gTasks[taskId].data[11]--;
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DestroySprite(sprite);
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