Use BUGFIX in assembly files
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+13
-12
@@ -1,3 +1,4 @@
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#include "config.h"
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#include "constants/global.h"
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#include "constants/contest.h"
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.include "asm/macros.inc"
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@@ -435,11 +436,11 @@ AI_CGM_BetterWhenAudienceExcited:
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AI_CGM_BetterWhenAudienceExcited_1stUp:
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@ BUG: Should be if_appeal_num_eq 0
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@ 1st up on 1st appeal excitement will always be 0
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.ifdef BUGFIX
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#ifdef BUGFIX
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if_appeal_num_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal
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.else
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#else
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if_appeal_num_not_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal
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.endif
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#endif
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if_excitement_eq 4, AI_CGM_BetterWhenAudienceExcited_1AwayFromMax
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if_excitement_eq 3, AI_CGM_BetterWhenAudienceExcited_2AwayFromMax
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end
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@@ -546,11 +547,11 @@ AI_CGM_TargetMonWithJudgesAttention:
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end
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AI_CGM_TargetMonWithJudgesAttention_CheckMon1:
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if_cannot_participate MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
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.ifdef BUGFIX
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#ifdef BUGFIX
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if_not_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
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.else
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#else
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if_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
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.endif
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#endif
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if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
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score +2
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if_not_completed_combo MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
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@@ -559,11 +560,11 @@ AI_CGM_TargetMonWithJudgesAttention_CheckMon1:
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AI_CGM_TargetMonWithJudgesAttention_CheckMon2:
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if_user_order_eq MON_2, AI_CGM_End
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if_cannot_participate MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
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.ifdef BUGFIX
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#ifdef BUGFIX
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if_not_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
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.else
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#else
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if_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
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.endif
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#endif
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if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
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score +2
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if_not_completed_combo MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
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@@ -572,11 +573,11 @@ AI_CGM_TargetMonWithJudgesAttention_CheckMon2:
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AI_CGM_TargetMonWithJudgesAttention_CheckMon3:
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if_user_order_eq MON_3, AI_CGM_End
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if_cannot_participate MON_3, AI_CGM_End
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.ifdef BUGFIX
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#ifdef BUGFIX
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if_not_used_combo_starter MON_3, AI_CGM_End
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.else
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#else
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if_used_combo_starter MON_3, AI_CGM_End
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.endif
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#endif
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if_random_less_than 125, AI_CGM_End
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score +2
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if_not_completed_combo MON_3, AI_CGM_End
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