Use BUGFIX in assembly files
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@@ -415,18 +415,18 @@ BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeLinkMultisChallenge::
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@ to the flash, but not data in PokemonStorage. The SaveGame script that follows asks the player to do a full save,
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@ which they can opt out of. As a result the player can save their party and quit without having saved the PC.
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@ This allows players to clone pokemon and their held items by withdrawing them (or erase them by despositing).
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.ifndef BUGFIX
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#ifndef BUGFIX
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tower_save 0
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.endif
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#endif
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed
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@ GAME_STAT_ENTERED_BATTLE_TOWER should not be incremented here, for two reasons:
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@ 1. It is incremented again in BattleFrontier_BattleTowerLobby_EventScript_CableLinkSuccessful or BattleFrontier_BattleTowerLobby_EventScript_WirelessLinkSuccessful
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@ 2. If the player tries to save, but fails, the counter will still be incremented even if the player never enters the tower.
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.ifndef BUGFIX
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@ 2. If the player tries to connect, but fails, the counter will still be incremented even if the player never enters the tower.
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#ifndef BUGFIX
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incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER
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.endif
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#endif
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specialvar VAR_RESULT, IsWirelessAdapterConnected
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerLobby_EventScript_TryWirelessLink
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goto BattleFrontier_BattleTowerLobby_EventScript_TryCableLink
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