Drop battle transition 'phase' terminology

This commit is contained in:
GriffinR
2021-10-25 10:20:48 -04:00
parent 6dc3c9864c
commit a612c27f2d
5 changed files with 723 additions and 728 deletions
+1 -2
View File
@@ -1,12 +1,11 @@
#ifndef GUARD_BATTLE_TRANSITION_H
#define GUARD_BATTLE_TRANSITION_H
void TestBattleTransition(u8 transitionId);
void BattleTransition_StartOnField(u8 transitionId);
void BattleTransition_Start(u8 transitionId);
bool8 IsBattleTransitionDone(void);
bool8 FldEff_Pokeball(void);
void TransitionPhase1_Task_RunFuncs(u8 taskId);
void Task_BattleTransition_Intro(u8 taskId);
void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
extern const struct SpritePalette gSpritePalette_Pokeball;