start working on trainer see
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@@ -78,6 +78,7 @@ u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
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u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
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void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern);
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u8 npc_running_behaviour_by_direction(u8 direction);
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const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId);
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// Exported data declarations
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@@ -2,5 +2,6 @@
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#define GUARD_POKENAV_H
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bool8 sub_81D5C18(void);
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const u8 *sub_81D62AC(void);
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#endif //GUARD_POKENAV_H
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@@ -4,7 +4,7 @@
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struct ApproachingTrainer
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{
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u8 mapObjectId;
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u8 radius;
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u8 radius; // plus 1
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u8 field_2;
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u8 field_3;
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const u8 *trainerScriptPtr;
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