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@@ -78,6 +78,7 @@ u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
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u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
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void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern);
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u8 npc_running_behaviour_by_direction(u8 direction);
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const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId);
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// Exported data declarations
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