start working on trainer see
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@@ -91,7 +91,7 @@ static void CreateRandomEggShardSprite(void);
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static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
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// IWRAM bss
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static IWRAM_DATA struct EggHatchData* sEggHatchData;
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static IWRAM_DATA struct EggHatchData *sEggHatchData;
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// rom data
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static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/palettes/egg_palette.gbapal");
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@@ -1,15 +1,158 @@
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#include "global.h"
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#include "trainer_see.h"
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#include "battle_setup.h"
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#include "pokemon.h"
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#include "sprite.h"
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#include "field_map_obj.h"
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#include "pokenav.h"
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#include "task.h"
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extern u8 gApproachingTrainerId;
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extern u8 gNoOfApproachingTrainers;
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extern u8 gUnknown_030060AC;
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extern u16 gUnknown_03006080;
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// this file's functions
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u8 CheckIfTrainerWantsBattle(u8 mapObjectId);
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extern bool8 InBattlePyramid(void);
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extern bool32 InTrainerHill(void);
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extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjectId);
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extern bool8 GetTrainerHillTrainerFlag(u8 mapObjectId);
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// this file's functions
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static u8 CheckTrainer(u8 mapObjectId);
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u8 GetTrainerApproachDistance(struct MapObject *trainerObj);
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void TrainerApproachPlayer(struct MapObject *trainerObj, u8 radius);
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u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
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u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
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u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
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u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
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bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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void objc_exclamation_mark_probably(struct Sprite *sprite);
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// const rom data
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const u8 gEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion_exclamation.4bpp");
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const u8 gEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
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const u8 gEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp");
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u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *trainerObj, s16 range, s16 x, s16 y) =
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{
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GetTrainerApproachDistanceSouth,
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GetTrainerApproachDistanceNorth,
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GetTrainerApproachDistanceWest,
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GetTrainerApproachDistanceEast,
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};
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bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
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{
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sub_80B4178,
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sub_80B417C,
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sub_80B41C0,
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sub_80B4200,
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sub_80B425C,
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sub_80B4318,
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sub_80B435C,
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sub_80B4390,
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sub_80B43AC,
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sub_80B43E0,
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sub_80B4438,
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sub_80B44AC
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};
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bool8 (*const gTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
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{
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sub_80B43AC,
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sub_80B43E0,
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sub_80B4438,
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sub_80B44AC,
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};
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const struct OamData gOamData_855077C =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 0,
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.x = 0,
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.matrixNum = 0,
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.size = 1,
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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const struct SpriteFrameImage gSpriteImageTable_8550784[] =
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{
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{gEmotion_ExclamationMarkGfx, 0x80},
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{gEmotion_QuestionMarkGfx, 0x80}
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};
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const struct SpriteFrameImage gSpriteImageTable_8550794[] =
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{
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{gEmotion_HeartGfx, 0x80}
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};
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const union AnimCmd gSpriteAnim_855079C[] =
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{
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ANIMCMD_FRAME(0, 60),
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ANIMCMD_END
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};
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const union AnimCmd gSpriteAnim_85507A4[] =
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{
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ANIMCMD_FRAME(1, 60),
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ANIMCMD_END
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};
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const union AnimCmd *const gSpriteAnimTable_85507AC[] =
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{
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gSpriteAnim_855079C,
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gSpriteAnim_85507A4
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};
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const struct SpriteTemplate gSpriteTemplate_85507B4 =
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{
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.tileTag = 0xffff,
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.paletteTag = 0xffff,
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.oam = &gOamData_855077C,
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.anims = gSpriteAnimTable_85507AC,
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.images = gSpriteImageTable_8550784,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = objc_exclamation_mark_probably
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};
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const struct SpriteTemplate gSpriteTemplate_85507CC =
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{
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.tileTag = 0xffff,
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.paletteTag = 0x1004,
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.oam = &gOamData_855077C,
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.anims = gSpriteAnimTable_85507AC,
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.images = gSpriteImageTable_8550794,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = objc_exclamation_mark_probably
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};
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// code
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bool8 CheckForTrainersWantingBattle(void)
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{
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u8 i;
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@@ -26,7 +169,7 @@ bool8 CheckForTrainersWantingBattle(void)
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if (gMapObjects[i].trainerType != 1 && gMapObjects[i].trainerType != 3)
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continue;
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retVal = CheckIfTrainerWantsBattle(i);
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retVal = CheckTrainer(i);
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if (retVal == 2)
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break; // two trainers have been found
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@@ -66,3 +209,82 @@ bool8 CheckForTrainersWantingBattle(void)
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return FALSE;
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}
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}
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static u8 CheckTrainer(u8 mapObjectId)
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{
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const u8 *scriptPtr;
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u8 ret = 1;
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u8 approachDistance;
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if (InTrainerHill() == TRUE)
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scriptPtr = sub_81D62AC();
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else
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scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjectId);
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if (InBattlePyramid())
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{
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if (GetBattlePyramidTrainerFlag(mapObjectId))
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return 0;
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}
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else if (InTrainerHill() == TRUE)
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{
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if (GetTrainerHillTrainerFlag(mapObjectId))
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return 0;
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}
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else
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{
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if (GetTrainerFlagFromScriptPointer(scriptPtr))
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return 0;
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}
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approachDistance = GetTrainerApproachDistance(&gMapObjects[mapObjectId]);
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if (approachDistance != 0)
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{
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if (scriptPtr[1] == TRAINER_BATTLE_DOUBLE
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|| scriptPtr[1] == TRAINER_BATTLE_REMATCH_DOUBLE
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|| scriptPtr[1] == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE)
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{
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if (GetMonsStateToDoubles_2() != 0)
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return 0;
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ret = 2;
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}
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gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId = mapObjectId;
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gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
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gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
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TrainerApproachPlayer(&gMapObjects[mapObjectId], approachDistance - 1);
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gNoOfApproachingTrainers++;
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return ret;
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}
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return 0;
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}
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/*
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u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
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{
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s16 x, y;
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u8 i;
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u8 approachDistance;
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PlayerGetDestCoords(&x, &y);
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if (trainerObj->trainerType == 1) // can only see in one direction
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{
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approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
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return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, trainerObj->mapobj_unk_18);
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}
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else // can see in all directions
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{
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for (i = 0; i < 4; i++)
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{
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approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
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if (CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
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return approachDistance;
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}
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}
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return 0;
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}
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*/
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