Document some single-remaining symbols
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@@ -9,6 +9,6 @@ void BattleArena_AddSkillPoints(u8 battler);
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void BattleArena_DeductMindPoints(u8 battler, u16 stringId);
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void sub_81A586C(u8 battler);
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void DrawArenaRefereeTextBox(void);
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void RemoveArenaRefereeTextBox(void);
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void EraseArenaRefereeTextBox(void);
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#endif //GUARD_BATTLE_ARENA_H
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@@ -39,7 +39,7 @@ void LoadAndCreateEnemyShadowSprites(void);
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void SpriteCB_SetInvisible(struct Sprite *sprite);
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void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
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void HideBattlerShadowSprite(u8 battlerId);
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void sub_805EF14(void);
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void FillAroundBattleWindows(void);
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void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
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void AllocateMonSpritesGfx(void);
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void FreeMonSpritesGfx(void);
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@@ -5,6 +5,6 @@ void AllocateBattleResources(void);
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void FreeBattleResources(void);
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void AdjustFriendshipOnBattleFaint(u8 battler);
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void SwitchPartyOrderInGameMulti(u8 battler, u8 arg1);
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u32 sub_805725C(u8 battler);
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u32 BattlePalace_TryEscapeStatus(u8 battler);
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#endif // GUARD_BATTLE_UTIL_H
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@@ -161,8 +161,8 @@
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#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
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// Not really sure what a "hitmarker" is.
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#define HITMARKER_x10 (1 << 4)
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#define HITMARKER_x20 (1 << 5)
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#define HITMARKER_WAKE_UP_CLEAR (1 << 4) // Cleared when waking up. Never set or checked.
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#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
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#define HITMARKER_DESTINYBOND (1 << 6)
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#define HITMARKER_NO_ANIMATIONS (1 << 7)
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#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
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@@ -177,13 +177,13 @@
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#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)
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#define HITMARKER_IGNORE_UNDERWATER (1 << 18)
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#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
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#define HITMARKER_x100000 (1 << 20)
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#define HITMARKER_x200000 (1 << 21)
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#define HITMARKER_x400000 (1 << 22)
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#define HITMARKER_x800000 (1 << 23)
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#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
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#define HITMARKER_DISOBEDIENT_MOVE (1 << 21)
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#define HITMARKER_PLAYER_FAINTED (1 << 22)
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#define HITMARKER_ALLOW_NO_PP (1 << 23)
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#define HITMARKER_GRUDGE (1 << 24)
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#define HITMARKER_OBEYS (1 << 25)
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#define HITMARKER_x4000000 (1 << 26)
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#define HITMARKER_NEVER_SET (1 << 26) // Cleared as part of a large group. Never set or checked
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#define HITMARKER_CHARGING (1 << 27)
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#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28)
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#define HITMARKER_FAINTED2(battler) ((1 << 28) << battler)
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@@ -72,12 +72,15 @@
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_RESET_PLAYER_FAINTED 7
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
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#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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@@ -86,6 +89,7 @@
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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@@ -10,7 +10,7 @@ struct PokedexAreaMapTemplate
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};
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void LoadPokedexAreaMapGfx(const struct PokedexAreaMapTemplate *);
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bool32 sub_81C4E90(void);
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bool32 TryShowPokedexAreaMap(void);
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void PokedexAreaMapChangeBgY(u32);
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void FreePokedexAreaMapBgNum(void);
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