Document some single-remaining symbols

This commit is contained in:
GriffinR
2021-09-24 14:30:15 -04:00
parent 09fd4fc4c5
commit a66d7e1b43
35 changed files with 329 additions and 286 deletions

View File

@@ -733,50 +733,67 @@ void AnimTask_InvertScreenColor(u8 taskId)
DestroyAnimVisualTask(taskId);
}
void UnusedAnimTask_8115F94(u8 taskId)
// Unused
#define tTimer data[0]
#define tLength data[1]
#define tFlagsScenery data[2]
#define tFlagsAttacker data[3]
#define tFlagsTarget data[4]
#define tColorR data[5]
#define tColorG data[6]
#define tColorB data[7]
void AnimTask_TintPalettes(u8 taskId)
{
u8 attackerBattler;
u8 targetBattler;
u8 paletteIndex;
u32 selectedPalettes = 0;
if (gTasks[taskId].data[0] == 0)
if (gTasks[taskId].tTimer == 0)
{
gTasks[taskId].data[2] = gBattleAnimArgs[0];
gTasks[taskId].data[3] = gBattleAnimArgs[1];
gTasks[taskId].data[4] = gBattleAnimArgs[2];
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[5] = gBattleAnimArgs[4];
gTasks[taskId].data[6] = gBattleAnimArgs[5];
gTasks[taskId].data[7] = gBattleAnimArgs[6];
gTasks[taskId].tFlagsScenery = gBattleAnimArgs[0];
gTasks[taskId].tFlagsAttacker = gBattleAnimArgs[1];
gTasks[taskId].tFlagsTarget = gBattleAnimArgs[2];
gTasks[taskId].tLength = gBattleAnimArgs[3];
gTasks[taskId].tColorR = gBattleAnimArgs[4];
gTasks[taskId].tColorG = gBattleAnimArgs[5];
gTasks[taskId].tColorB = gBattleAnimArgs[6];
}
gTasks[taskId].data[0]++;
gTasks[taskId].tTimer++;
attackerBattler = gBattleAnimAttacker;
targetBattler = gBattleAnimTarget;
if (gTasks[taskId].data[2] & 0x100)
selectedPalettes = 0x0000FFFF;
if (gTasks[taskId].tFlagsScenery & (1 << 8))
selectedPalettes = PALETTES_BG;
if (gTasks[taskId].data[2] & 0x1)
if (gTasks[taskId].tFlagsScenery & 1)
{
paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
selectedPalettes |= (1 << paletteIndex) << 16;
}
if (gTasks[taskId].data[3] & 0x100)
if (gTasks[taskId].tFlagsAttacker & (1 << 8))
selectedPalettes |= (1 << attackerBattler) << 16;
if (gTasks[taskId].data[4] & 0x100)
if (gTasks[taskId].tFlagsTarget & (1 << 8))
selectedPalettes |= (1 << targetBattler) << 16;
TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
TintPlttBuffer(selectedPalettes, gTasks[taskId].tColorR, gTasks[taskId].tColorG, gTasks[taskId].tColorB);
if (gTasks[taskId].tTimer == gTasks[taskId].tLength)
{
UnfadePlttBuffer(selectedPalettes);
DestroyAnimVisualTask(taskId);
}
}
#undef tTimer
#undef tLength
#undef tFlagsScenery
#undef tFlagsAttacker
#undef tFlagsTarget
#undef tColorR
#undef tColorG
#undef tColorB
static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
{