Document some single-remaining symbols
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@@ -733,50 +733,67 @@ void AnimTask_InvertScreenColor(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void UnusedAnimTask_8115F94(u8 taskId)
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// Unused
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#define tTimer data[0]
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#define tLength data[1]
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#define tFlagsScenery data[2]
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#define tFlagsAttacker data[3]
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#define tFlagsTarget data[4]
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#define tColorR data[5]
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#define tColorG data[6]
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#define tColorB data[7]
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void AnimTask_TintPalettes(u8 taskId)
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{
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u8 attackerBattler;
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u8 targetBattler;
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u8 paletteIndex;
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u32 selectedPalettes = 0;
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if (gTasks[taskId].data[0] == 0)
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if (gTasks[taskId].tTimer == 0)
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{
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gTasks[taskId].data[2] = gBattleAnimArgs[0];
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gTasks[taskId].data[3] = gBattleAnimArgs[1];
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gTasks[taskId].data[4] = gBattleAnimArgs[2];
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gTasks[taskId].data[1] = gBattleAnimArgs[3];
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gTasks[taskId].data[5] = gBattleAnimArgs[4];
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gTasks[taskId].data[6] = gBattleAnimArgs[5];
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gTasks[taskId].data[7] = gBattleAnimArgs[6];
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gTasks[taskId].tFlagsScenery = gBattleAnimArgs[0];
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gTasks[taskId].tFlagsAttacker = gBattleAnimArgs[1];
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gTasks[taskId].tFlagsTarget = gBattleAnimArgs[2];
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gTasks[taskId].tLength = gBattleAnimArgs[3];
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gTasks[taskId].tColorR = gBattleAnimArgs[4];
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gTasks[taskId].tColorG = gBattleAnimArgs[5];
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gTasks[taskId].tColorB = gBattleAnimArgs[6];
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}
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gTasks[taskId].data[0]++;
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gTasks[taskId].tTimer++;
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attackerBattler = gBattleAnimAttacker;
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targetBattler = gBattleAnimTarget;
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if (gTasks[taskId].data[2] & 0x100)
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selectedPalettes = 0x0000FFFF;
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if (gTasks[taskId].tFlagsScenery & (1 << 8))
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selectedPalettes = PALETTES_BG;
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if (gTasks[taskId].data[2] & 0x1)
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if (gTasks[taskId].tFlagsScenery & 1)
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{
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paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
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selectedPalettes |= (1 << paletteIndex) << 16;
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}
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if (gTasks[taskId].data[3] & 0x100)
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if (gTasks[taskId].tFlagsAttacker & (1 << 8))
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selectedPalettes |= (1 << attackerBattler) << 16;
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if (gTasks[taskId].data[4] & 0x100)
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if (gTasks[taskId].tFlagsTarget & (1 << 8))
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selectedPalettes |= (1 << targetBattler) << 16;
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TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
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if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
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TintPlttBuffer(selectedPalettes, gTasks[taskId].tColorR, gTasks[taskId].tColorG, gTasks[taskId].tColorB);
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if (gTasks[taskId].tTimer == gTasks[taskId].tLength)
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{
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UnfadePlttBuffer(selectedPalettes);
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DestroyAnimVisualTask(taskId);
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}
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}
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#undef tTimer
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#undef tLength
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#undef tFlagsScenery
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#undef tFlagsAttacker
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#undef tFlagsTarget
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#undef tColorR
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#undef tColorG
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#undef tColorB
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static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
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{
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