Document some single-remaining symbols
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@@ -1213,7 +1213,8 @@ void HideBattlerShadowSprite(u8 battlerId)
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gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
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}
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void sub_805EF14(void)
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// Color the background tiles surrounding the action selection and move windows
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void FillAroundBattleWindows(void)
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{
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u16 *vramPtr = (u16*)(VRAM + 0x240);
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s32 i;
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