Name action 11
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@@ -4233,13 +4233,13 @@ static void atk3D_end(void)
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gMoveResultFlags = 0;
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gActiveBattler = 0;
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gCurrentActionFuncId = 0xB;
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gCurrentActionFuncId = B_ACTION_TRY_FINISH;
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}
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static void atk3E_end2(void)
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{
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gActiveBattler = 0;
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gCurrentActionFuncId = 0xB;
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gCurrentActionFuncId = B_ACTION_TRY_FINISH;
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}
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static void atk3F_end3(void) // pops the main function stack
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