more renaming
This commit is contained in:
+42
-42
@@ -3274,46 +3274,46 @@ static void BattleIntroPrintWildMonAttacked(void)
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static void BattleIntroPrintOpponentSendsOut(void)
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{
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u32 identity;
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u32 position;
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if (gBattleExecBuffer)
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return;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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identity = B_POSITION_OPPONENT_LEFT;
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position = B_POSITION_OPPONENT_LEFT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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identity = B_POSITION_OPPONENT_LEFT;
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position = B_POSITION_OPPONENT_LEFT;
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else
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identity = B_POSITION_PLAYER_LEFT;
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position = B_POSITION_PLAYER_LEFT;
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}
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else
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identity = B_POSITION_OPPONENT_LEFT;
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position = B_POSITION_OPPONENT_LEFT;
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PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity));
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PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(position));
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gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
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}
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static void BattleIntroOpponent2SendsOutMonAnimation(void)
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{
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u32 identity;
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u32 position;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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identity = B_POSITION_OPPONENT_RIGHT;
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position = B_POSITION_OPPONENT_RIGHT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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identity = B_POSITION_OPPONENT_RIGHT;
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position = B_POSITION_OPPONENT_RIGHT;
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else
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identity = B_POSITION_PLAYER_RIGHT;
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position = B_POSITION_PLAYER_RIGHT;
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}
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else
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identity = B_POSITION_OPPONENT_RIGHT;
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position = B_POSITION_OPPONENT_RIGHT;
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for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
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{
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if (GetBankPosition(gActiveBank) == identity)
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if (GetBankPosition(gActiveBank) == position)
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{
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EmitIntroTrainerBallThrow(0);
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MarkBufferBankForExecution(gActiveBank);
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@@ -3326,26 +3326,26 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
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#ifdef NONMATCHING
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static void BattleIntroOpponent1SendsOutMonAnimation(void)
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{
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u32 identity;
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u32 position;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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identity = B_POSITION_OPPONENT_LEFT;
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position = B_POSITION_OPPONENT_LEFT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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identity = B_POSITION_OPPONENT_LEFT;
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position = B_POSITION_OPPONENT_LEFT;
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else
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identity = B_POSITION_PLAYER_LEFT;
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position = B_POSITION_PLAYER_LEFT;
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}
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else
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identity = B_POSITION_OPPONENT_LEFT;
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position = B_POSITION_OPPONENT_LEFT;
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if (gBattleExecBuffer)
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return;
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for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
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{
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if (GetBankPosition(gActiveBank) == identity)
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if (GetBankPosition(gActiveBank) == position)
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{
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EmitIntroTrainerBallThrow(0);
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MarkBufferBankForExecution(gActiveBank);
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@@ -3479,22 +3479,22 @@ static void BattleIntroPrintPlayerSendsOut(void)
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{
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if (gBattleExecBuffer == 0)
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{
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u8 identity;
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u8 position;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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identity = B_POSITION_PLAYER_LEFT;
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position = B_POSITION_PLAYER_LEFT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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identity = B_POSITION_PLAYER_LEFT;
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position = B_POSITION_PLAYER_LEFT;
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else
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identity = B_POSITION_OPPONENT_LEFT;
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position = B_POSITION_OPPONENT_LEFT;
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}
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else
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identity = B_POSITION_PLAYER_LEFT;
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position = B_POSITION_PLAYER_LEFT;
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if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
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PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity));
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PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(position));
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gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
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}
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@@ -3502,23 +3502,23 @@ static void BattleIntroPrintPlayerSendsOut(void)
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static void BattleIntroPlayer2SendsOutMonAnimation(void)
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{
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u32 identity;
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u32 position;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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identity = B_POSITION_PLAYER_RIGHT;
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position = B_POSITION_PLAYER_RIGHT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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identity = B_POSITION_PLAYER_RIGHT;
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position = B_POSITION_PLAYER_RIGHT;
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else
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identity = B_POSITION_OPPONENT_RIGHT;
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position = B_POSITION_OPPONENT_RIGHT;
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}
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else
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identity = B_POSITION_PLAYER_RIGHT;
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position = B_POSITION_PLAYER_RIGHT;
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for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
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{
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if (GetBankPosition(gActiveBank) == identity)
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if (GetBankPosition(gActiveBank) == position)
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{
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EmitIntroTrainerBallThrow(0);
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MarkBufferBankForExecution(gActiveBank);
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@@ -3534,26 +3534,26 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
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static void BattleIntroPlayer1SendsOutMonAnimation(void)
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{
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u32 identity;
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u32 position;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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identity = B_POSITION_PLAYER_LEFT;
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position = B_POSITION_PLAYER_LEFT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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identity = B_POSITION_PLAYER_LEFT;
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position = B_POSITION_PLAYER_LEFT;
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else
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identity = B_POSITION_OPPONENT_LEFT;
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position = B_POSITION_OPPONENT_LEFT;
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}
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else
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identity = B_POSITION_PLAYER_LEFT;
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position = B_POSITION_PLAYER_LEFT;
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if (gBattleExecBuffer)
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return;
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for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
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{
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if (GetBankPosition(gActiveBank) == identity)
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if (GetBankPosition(gActiveBank) == position)
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{
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EmitIntroTrainerBallThrow(0);
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MarkBufferBankForExecution(gActiveBank);
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@@ -3891,7 +3891,7 @@ static void HandleTurnActionSelectionState(void)
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gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
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for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
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{
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u8 identity = GetBankPosition(gActiveBank);
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u8 position = GetBankPosition(gActiveBank);
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switch (gBattleCommunication[gActiveBank])
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{
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case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
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@@ -3901,9 +3901,9 @@ static void HandleTurnActionSelectionState(void)
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case STATE_BEFORE_ACTION_CHOSEN: // choose an action
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*(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI
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|| !(identity & BIT_MON)
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|| gBattleStruct->field_91 & gBitTable[GetBankByPosition(identity ^ BIT_MON)]
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|| gBattleCommunication[GetBankByPosition(identity ^ BIT_MON)] == 5)
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|| !(position & BIT_MON)
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|| gBattleStruct->field_91 & gBitTable[GetBankByPosition(position ^ BIT_MON)]
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|| gBattleCommunication[GetBankByPosition(position ^ BIT_MON)] == 5)
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{
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if (gBattleStruct->field_91 & gBitTable[gActiveBank])
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{
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@@ -4225,8 +4225,8 @@ static void HandleTurnActionSelectionState(void)
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i = (sub_803CDB8() != 0);
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if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
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|| (identity & BIT_MON)
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|| (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(identity ^ BIT_MON)]))
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|| (position & BIT_MON)
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|| (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(position ^ BIT_MON)]))
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{
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EmitLinkStandbyMsg(0, 0, i);
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}
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