more renaming

This commit is contained in:
camthesaxman
2018-01-16 16:42:31 -06:00
parent b4bb562363
commit a78b0636f5
4 changed files with 81 additions and 81 deletions
+42 -42
View File
@@ -3274,46 +3274,46 @@ static void BattleIntroPrintWildMonAttacked(void)
static void BattleIntroPrintOpponentSendsOut(void)
{
u32 identity;
u32 position;
if (gBattleExecBuffer)
return;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
else
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
}
else
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity));
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(position));
gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
}
static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
u32 identity;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_OPPONENT_RIGHT;
position = B_POSITION_OPPONENT_RIGHT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_OPPONENT_RIGHT;
position = B_POSITION_OPPONENT_RIGHT;
else
identity = B_POSITION_PLAYER_RIGHT;
position = B_POSITION_PLAYER_RIGHT;
}
else
identity = B_POSITION_OPPONENT_RIGHT;
position = B_POSITION_OPPONENT_RIGHT;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
if (GetBankPosition(gActiveBank) == identity)
if (GetBankPosition(gActiveBank) == position)
{
EmitIntroTrainerBallThrow(0);
MarkBufferBankForExecution(gActiveBank);
@@ -3326,26 +3326,26 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
#ifdef NONMATCHING
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
u32 identity;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
else
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
}
else
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
if (gBattleExecBuffer)
return;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
if (GetBankPosition(gActiveBank) == identity)
if (GetBankPosition(gActiveBank) == position)
{
EmitIntroTrainerBallThrow(0);
MarkBufferBankForExecution(gActiveBank);
@@ -3479,22 +3479,22 @@ static void BattleIntroPrintPlayerSendsOut(void)
{
if (gBattleExecBuffer == 0)
{
u8 identity;
u8 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
else
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
}
else
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity));
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(position));
gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
}
@@ -3502,23 +3502,23 @@ static void BattleIntroPrintPlayerSendsOut(void)
static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
u32 identity;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_PLAYER_RIGHT;
position = B_POSITION_PLAYER_RIGHT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_PLAYER_RIGHT;
position = B_POSITION_PLAYER_RIGHT;
else
identity = B_POSITION_OPPONENT_RIGHT;
position = B_POSITION_OPPONENT_RIGHT;
}
else
identity = B_POSITION_PLAYER_RIGHT;
position = B_POSITION_PLAYER_RIGHT;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
if (GetBankPosition(gActiveBank) == identity)
if (GetBankPosition(gActiveBank) == position)
{
EmitIntroTrainerBallThrow(0);
MarkBufferBankForExecution(gActiveBank);
@@ -3534,26 +3534,26 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
u32 identity;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
else
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
}
else
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
if (gBattleExecBuffer)
return;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
if (GetBankPosition(gActiveBank) == identity)
if (GetBankPosition(gActiveBank) == position)
{
EmitIntroTrainerBallThrow(0);
MarkBufferBankForExecution(gActiveBank);
@@ -3891,7 +3891,7 @@ static void HandleTurnActionSelectionState(void)
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
u8 identity = GetBankPosition(gActiveBank);
u8 position = GetBankPosition(gActiveBank);
switch (gBattleCommunication[gActiveBank])
{
case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
@@ -3901,9 +3901,9 @@ static void HandleTurnActionSelectionState(void)
case STATE_BEFORE_ACTION_CHOSEN: // choose an action
*(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|| !(identity & BIT_MON)
|| gBattleStruct->field_91 & gBitTable[GetBankByPosition(identity ^ BIT_MON)]
|| gBattleCommunication[GetBankByPosition(identity ^ BIT_MON)] == 5)
|| !(position & BIT_MON)
|| gBattleStruct->field_91 & gBitTable[GetBankByPosition(position ^ BIT_MON)]
|| gBattleCommunication[GetBankByPosition(position ^ BIT_MON)] == 5)
{
if (gBattleStruct->field_91 & gBitTable[gActiveBank])
{
@@ -4225,8 +4225,8 @@ static void HandleTurnActionSelectionState(void)
i = (sub_803CDB8() != 0);
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
|| (identity & BIT_MON)
|| (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(identity ^ BIT_MON)]))
|| (position & BIT_MON)
|| (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(position ^ BIT_MON)]))
{
EmitLinkStandbyMsg(0, 0, i);
}