pyramidWinStreas
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@@ -1403,7 +1403,7 @@ void GenerateBattlePyramidWildMon(void)
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#ifndef UBFIX
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#ifndef UBFIX
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if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvl] >= 140)
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if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvl] >= 140)
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#else
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#else
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if (gSaveBlock2Ptr->frontier.pyramidWinStreas[gSaveBlock2Ptr->frontier.lvlMode] >= 140)
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if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[gSaveBlock2Ptr->frontier.lvlMode] >= 140)
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#endif
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#endif
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{
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{
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id = (Random() % 17) + 15;
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id = (Random() % 17) + 15;
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