Dump last battle anim file
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@@ -75,6 +75,10 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_80A5C6C.s
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void sub_80A6450(struct Sprite *sprite);
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void sub_80A8AEC(struct Sprite *sprite);
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void sub_80A8A6C(struct Sprite *sprite);
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void sub_80A8E30(struct Sprite *sprite);
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void sub_80A8B64(struct Sprite *sprite);
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void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
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void DestroySpriteAndMatrix(struct Sprite *sprite);
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void AnimTranslateLinearSimple(struct Sprite *sprite);
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