Document generic argument names in battle anim palettes
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@@ -118,7 +118,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
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u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
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u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2);
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u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
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u8 AnimDummyReturnArg(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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@@ -229,7 +229,7 @@ void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u32 UnpackSelectedBattleBgPalettes(s16);
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u32 UnpackSelectedBattlePalettes(s16);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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