Document generic argument names in battle anim palettes

This commit is contained in:
GriffinR
2022-05-31 15:08:34 -04:00
parent 5e6d8a77e4
commit a8437493c1
10 changed files with 335 additions and 314 deletions
+2 -2
View File
@@ -118,7 +118,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2);
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
u8 AnimDummyReturnArg(u8 battler);
s16 CloneBattlerSpriteWithBlend(u8);
@@ -229,7 +229,7 @@ void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
// battle_anim_smokescreen.c
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
u32 UnpackSelectedBattleBgPalettes(s16);
u32 UnpackSelectedBattlePalettes(s16);
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);