Document generic argument names in battle anim palettes
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@@ -4343,7 +4343,7 @@ static void AnimLockOnTarget_Step4(struct Sprite* sprite)
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sprite->data[1] = 0;
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}
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BlendPalettes(GetBattleBgPalettesMask(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
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BlendPalettes(GetBattlePalettesMask(TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE), sprite->data[1], RGB(31, 31, 31));
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if (sprite->data[1] == 16)
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{
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int pal;
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@@ -4998,7 +4998,7 @@ static void AnimMoonlightSparkle_Step(struct Sprite* sprite)
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void AnimTask_MoonlightEndFade(u8 taskId)
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{
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int a = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
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int a = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE) & 0xFFFF;
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int b;
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int c;
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int d;
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