Document generic argument names in battle anim palettes

This commit is contained in:
GriffinR
2022-05-31 15:08:34 -04:00
parent 5e6d8a77e4
commit a8437493c1
10 changed files with 335 additions and 314 deletions
+2 -2
View File
@@ -4343,7 +4343,7 @@ static void AnimLockOnTarget_Step4(struct Sprite* sprite)
sprite->data[1] = 0;
}
BlendPalettes(GetBattleBgPalettesMask(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
BlendPalettes(GetBattlePalettesMask(TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE), sprite->data[1], RGB(31, 31, 31));
if (sprite->data[1] == 16)
{
int pal;
@@ -4998,7 +4998,7 @@ static void AnimMoonlightSparkle_Step(struct Sprite* sprite)
void AnimTask_MoonlightEndFade(u8 taskId)
{
int a = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
int a = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE) & 0xFFFF;
int b;
int c;
int d;