Document generic argument names in battle anim palettes

This commit is contained in:
GriffinR
2022-05-31 15:08:34 -04:00
parent 5e6d8a77e4
commit a8437493c1
10 changed files with 335 additions and 314 deletions
+7 -7
View File
@@ -47,7 +47,7 @@ const u8 gBattleAnimBgCntGet[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFS
void AnimTask_BlendBattleAnimPal(u8 taskId)
{
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
selectedPalettes |= GetBattleMonSpritePalettesMask((gBattleAnimArgs[0] >> 7) & 1,
(gBattleAnimArgs[0] >> 8) & 1,
(gBattleAnimArgs[0] >> 9) & 1,
@@ -62,7 +62,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
u8 animBattlers[2];
animBattlers[1] = 0xFF;
selectedPalettes = UnpackSelectedBattleBgPalettes(1);
selectedPalettes = UnpackSelectedBattlePalettes(F_PAL_BG);
switch (gBattleAnimArgs[0])
{
case 2:
@@ -105,7 +105,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
void AnimTask_SetCamouflageBlend(u8 taskId)
{
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain)
{
case BATTLE_TERRAIN_GRASS:
@@ -607,7 +607,7 @@ void AnimTask_Flash(u8 taskId)
SetPalettesToColor(selectedPalettes, RGB_BLACK);
gTasks[taskId].data[14] = selectedPalettes >> 16;
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE) & 0xFFFF;
SetPalettesToColor(selectedPalettes, RGB_WHITEALPHA);
gTasks[taskId].data[15] = selectedPalettes;
@@ -923,7 +923,7 @@ void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
while ((selectedPalettes & 1) == 0)
{
selectedPalettes >>= 1;
@@ -950,7 +950,7 @@ void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
while ((selectedPalettes & 1) == 0)
{
selectedPalettes >>= 1;
@@ -977,7 +977,7 @@ void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
while ((selectedPalettes & 1) == 0)
{
selectedPalettes >>= 1;