Document more battle anim effects
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@@ -4199,8 +4199,8 @@ extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[];
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extern const u32 gBattleAnimSpriteGfx_MonsterFoot[];
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extern const u32 gBattleAnimSpriteGfx_HumanoidHand[];
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extern const u32 gBattleAnimSpriteGfx_NoiseLine[];
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extern const u32 gUnknown_08C2EA50[];
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extern const u32 gUnknown_08C2EA9C[];
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extern const u32 UnusedLevelupAnimationGfx[];
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extern const u32 UnusedLevelupAnimationTilemap[];
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extern const u32 gBattleAnimSpriteGfx_YellowUnk[];
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extern const u32 gBattleAnimSpriteGfx_RedFist[];
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extern const u32 gBattleAnimSpriteGfx_SlamHit[];
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@@ -4764,8 +4764,8 @@ extern const u32 gMetalShineGfx[];
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extern const u32 gMetalShinePalette[];
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extern const u32 gMetalShineTilemap[];
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extern const u32 gUnknown_08C20668[];
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extern const u32 gUnknown_08C20684[];
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extern const u32 gBattleAnimMaskImage_Curse[];
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extern const u32 gBattleAnimMaskTilemap_Curse[];
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extern const u32 gBattleStatMask_Gfx[];
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extern const u32 gBattleStatMask1_Tilemap[];
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extern const u32 gBattleStatMask2_Tilemap[];
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