Document more battle anim effects

This commit is contained in:
Marcus Huderle
2021-02-27 17:41:30 -06:00
committed by huderlem
parent ea748ff7f5
commit a85fada314
27 changed files with 365 additions and 372 deletions
+3 -3
View File
@@ -4338,7 +4338,7 @@ static void AnimLockOnTarget_Step4(struct Sprite* sprite)
sprite->data[1] = 0;
}
BlendPalettes(sub_80A75AC(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
BlendPalettes(GetBattleBgPalettesMask(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
if (sprite->data[1] == 16)
{
int pal;
@@ -4991,7 +4991,7 @@ static void AnimMoonlightSparkle_Step(struct Sprite* sprite)
void AnimTask_MoonlightEndFade(u8 taskId)
{
int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
int a = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
int b;
int c;
int d;
@@ -5006,7 +5006,7 @@ void AnimTask_MoonlightEndFade(u8 taskId)
gTasks[taskId].data[7] = 13;
gTasks[taskId].data[8] = 14;
gTasks[taskId].data[9] = 15;
b = sub_80A76C4(1, 1, 1, 1);
b = GetBattleMonSpritePalettesMask(1, 1, 1, 1);
c = a | b;
StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));