Document more battle anim effects

This commit is contained in:
Marcus Huderle
2021-02-27 17:41:30 -06:00
committed by huderlem
parent ea748ff7f5
commit a85fada314
27 changed files with 365 additions and 372 deletions
+7 -7
View File
@@ -2387,7 +2387,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
GetDefaultBattleAnimBgData(&animBg);
GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
if (IsContest())
{
@@ -2450,8 +2450,8 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
}
break;
case 4:
GetDefaultBattleAnimBgData(&animBg);
sub_80A6C68(animBg.bgId);
GetBattleAnimBg1Data(&animBg);
ClearBattleAnimBg(animBg.bgId);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
@@ -2568,7 +2568,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
GetDefaultBattleAnimBgData(&animBg);
GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
if (IsContest())
{
@@ -2639,8 +2639,8 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
gTasks[taskId].data[0] = 1;
break;
case 5:
GetDefaultBattleAnimBgData(&animBg);
sub_80A6C68(animBg.bgId);
GetBattleAnimBg1Data(&animBg);
ClearBattleAnimBg(animBg.bgId);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
@@ -3866,7 +3866,7 @@ static void AnimTask_FacadeColorBlend_Step(u8 taskId)
// The sliding circle effect used by Refresh and Aromatherapy
void AnimTask_StatusClearedEffect(u8 taskId)
{
sub_8117854(
StartMonScrollingBgMask(
taskId,
0,
0x1A0,