Document more battle anim effects
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@@ -1278,7 +1278,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
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void AnimTask_BlendBackground(u8 taskId)
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{
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struct BattleAnimBgData animBg;
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
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DestroyAnimVisualTask(taskId);
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}
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