Document more battle anim effects

This commit is contained in:
Marcus Huderle
2021-02-27 17:41:30 -06:00
committed by huderlem
parent ea748ff7f5
commit a85fada314
27 changed files with 365 additions and 372 deletions
+16 -14
View File
@@ -21,11 +21,11 @@ static void AnimTask_DigBounceMovement(u8);
static void AnimTask_DigEndBounceMovementSetInvisible(u8);
static void AnimTask_DigSetVisibleUnderground(u8);
static void AnimTask_DigRiseUpFromHole(u8);
static void sub_81150E0(u8, s16, s16);
static void SetDigScanlineEffect(u8, s16, s16);
static void AnimTask_ShakeTerrain(u8);
static void AnimTask_ShakeBattlers(u8);
static void SetBattlersXOffsetForShake(struct Task *);
static void sub_81156D0(u8);
static void WaitForFissureCompletion(u8);
static const union AffineAnimCmd sAffineAnim_Bonemerang[] =
{
@@ -299,7 +299,7 @@ void AnimTask_DigDownMovement(u8 taskId)
static void AnimTask_DigBounceMovement(u8 taskId)
{
u8 var0;
u8 y;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
@@ -318,9 +318,9 @@ static void AnimTask_DigBounceMovement(u8 taskId)
task->data[13] = gBattle_BG2_Y;
}
var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
task->data[14] = var0 - 32;
task->data[15] = var0 + 32;
y = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
task->data[14] = y - 32;
task->data[15] = y + 32;
if (task->data[14] < 0)
task->data[14] = 0;
@@ -328,7 +328,7 @@ static void AnimTask_DigBounceMovement(u8 taskId)
task->data[0]++;
break;
case 1:
sub_81150E0(task->data[11], task->data[14], task->data[15]);
SetDigScanlineEffect(task->data[11], task->data[14], task->data[15]);
task->data[0]++;
break;
case 2:
@@ -434,7 +434,7 @@ static void AnimTask_DigRiseUpFromHole(u8 taskId)
task->data[0]++;
break;
case 1:
sub_81150E0(task->data[11], 0, task->data[15]);
SetDigScanlineEffect(task->data[11], 0, task->data[15]);
task->data[0]++;
break;
case 2:
@@ -455,7 +455,7 @@ static void AnimTask_DigRiseUpFromHole(u8 taskId)
}
}
static void sub_81150E0(u8 useBG1, s16 y, s16 endY)
static void SetDigScanlineEffect(u8 useBG1, s16 y, s16 endY)
{
s16 bgX;
struct ScanlineEffectParams scanlineParams;
@@ -743,21 +743,23 @@ void AnimTask_PositionFissureBgOnBattler(u8 taskId)
u8 battler = (gBattleAnimArgs[0] & ANIM_TARGET) ? gBattleAnimTarget : gBattleAnimAttacker;
if (gBattleAnimArgs[0] > ANIM_TARGET)
battler ^= 2;
battler = BATTLE_PARTNER(battler);
newTask = &gTasks[CreateTask(sub_81156D0, gBattleAnimArgs[1])];
newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, 2)) & 0x1FF;
newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, 3)) & 0xFF;
newTask = &gTasks[CreateTask(WaitForFissureCompletion, gBattleAnimArgs[1])];
newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2)) & 0x1FF;
newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET)) & 0xFF;
gBattle_BG3_X = newTask->data[1];
gBattle_BG3_Y = newTask->data[2];
newTask->data[3] = gBattleAnimArgs[2];
DestroyAnimVisualTask(taskId);
}
static void sub_81156D0(u8 taskId)
static void WaitForFissureCompletion(u8 taskId)
{
struct Task *task = &gTasks[taskId];
// Holds the BG3 offsets until gBattleAnimArgs[7]
// is set to a special terminator value.
if (gBattleAnimArgs[7] == task->data[3])
{
gBattle_BG3_X = 0;