Document more battle anim effects

This commit is contained in:
Marcus Huderle
2021-02-27 17:41:30 -06:00
committed by huderlem
parent ea748ff7f5
commit a85fada314
27 changed files with 365 additions and 372 deletions
+5 -5
View File
@@ -565,14 +565,14 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite)
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
int var0 = 1;
u8 toBG_2 = (rank ^ var0) != 0;
bool8 toBG2 = (rank ^ var0) != 0;
if (IsBattlerSpriteVisible(battler))
sub_80A477C(toBG_2);
ResetBattleAnimBg(toBG2);
battler = battlerCopy ^ 2;
if (IsBattlerSpriteVisible(battler))
sub_80A477C(toBG_2 ^ var0);
ResetBattleAnimBg(toBG2 ^ var0);
}
sprite->callback = DestroyAnimSprite;
@@ -836,7 +836,7 @@ static void AnimTask_ImprisonOrbs_Step(u8 taskId)
}
}
static void sub_810FB60(struct Sprite *sprite)
static void AnimRedx_Step(struct Sprite *sprite)
{
if (sprite->data[1] > sprite->data[0] - 10)
sprite->invisible = sprite->data[1] & 1;
@@ -856,7 +856,7 @@ static void AnimRedX(struct Sprite *sprite)
}
sprite->data[0] = gBattleAnimArgs[1];
sprite->callback = sub_810FB60;
sprite->callback = AnimRedx_Step;
}
void AnimTask_SkillSwap(u8 taskId)