Document more battle anim effects

This commit is contained in:
Marcus Huderle
2021-02-27 17:41:30 -06:00
committed by huderlem
parent ea748ff7f5
commit a85fada314
27 changed files with 365 additions and 372 deletions
+6 -6
View File
@@ -24,7 +24,7 @@ static void AnimRockScatter_Step(struct Sprite *sprite);
static void AnimParticleInVortex(struct Sprite *);
static void AnimParticleInVortex_Step(struct Sprite *sprite);
static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
static void sub_8111214(struct Task *task);
static void CreateRolloutDirtSprite(struct Task *task);
static u8 GetRolloutCounter(void);
static const union AnimCmd sAnim_FlyingRock_0[] =
@@ -411,7 +411,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
GetDefaultBattleAnimBgData(&animBg);
GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
@@ -470,8 +470,8 @@ static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
}
break;
case 3:
GetDefaultBattleAnimBgData(&animBg);
sub_80A6C68(animBg.bgId);
GetBattleAnimBg1Data(&animBg);
ClearBattleAnimBg(animBg.bgId);
gTasks[taskId].data[12]++;
break;
case 4:
@@ -659,7 +659,7 @@ static void AnimTask_Rollout_Step(u8 taskId)
if (++task->data[9] >= task->data[10])
{
task->data[9] = 0;
sub_8111214(task);
CreateRolloutDirtSprite(task);
task->data[13] += task->data[14];
PlaySE12WithPanning(SE_M_DIG, task->data[13]);
}
@@ -676,7 +676,7 @@ static void AnimTask_Rollout_Step(u8 taskId)
}
}
static void sub_8111214(struct Task *task)
static void CreateRolloutDirtSprite(struct Task *task)
{
const struct SpriteTemplate *spriteTemplate;
int tileOffset;