Document more battle anim effects
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@@ -24,7 +24,7 @@ static void AnimRockScatter_Step(struct Sprite *sprite);
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static void AnimParticleInVortex(struct Sprite *);
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static void AnimParticleInVortex_Step(struct Sprite *sprite);
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static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
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static void sub_8111214(struct Task *task);
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static void CreateRolloutDirtSprite(struct Task *task);
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static u8 GetRolloutCounter(void);
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static const union AnimCmd sAnim_FlyingRock_0[] =
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@@ -411,7 +411,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
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LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
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@@ -470,8 +470,8 @@ static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
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}
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break;
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case 3:
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GetDefaultBattleAnimBgData(&animBg);
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sub_80A6C68(animBg.bgId);
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GetBattleAnimBg1Data(&animBg);
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ClearBattleAnimBg(animBg.bgId);
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gTasks[taskId].data[12]++;
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break;
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case 4:
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@@ -659,7 +659,7 @@ static void AnimTask_Rollout_Step(u8 taskId)
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if (++task->data[9] >= task->data[10])
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{
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task->data[9] = 0;
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sub_8111214(task);
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CreateRolloutDirtSprite(task);
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task->data[13] += task->data[14];
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PlaySE12WithPanning(SE_M_DIG, task->data[13]);
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}
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@@ -676,7 +676,7 @@ static void AnimTask_Rollout_Step(u8 taskId)
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}
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}
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static void sub_8111214(struct Task *task)
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static void CreateRolloutDirtSprite(struct Task *task)
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{
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const struct SpriteTemplate *spriteTemplate;
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int tileOffset;
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