Document more battle anim effects
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@@ -811,7 +811,7 @@ void AnimTask_CreateSurfWave(u8 taskId)
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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if (!IsContest())
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{
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
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@@ -884,7 +884,7 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
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*BGptrX += gTasks[taskId].data[0];
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*BGptrY += gTasks[taskId].data[1];
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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gTasks[taskId].data[2] += gTasks[taskId].data[1];
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if (++gTasks[taskId].data[5] == 4)
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{
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@@ -923,8 +923,8 @@ static void AnimTask_CreateSurfWave_Step2(u8 taskId)
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u16 *BGptrY = &gBattle_BG1_Y;
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if (gTasks[taskId].data[0] == 0)
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{
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sub_80A6C68(1);
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sub_80A6C68(2);
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ClearBattleAnimBg(1);
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ClearBattleAnimBg(2);
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gTasks[taskId].data[0]++;
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}
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else
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