Document more battle anim effects

This commit is contained in:
Marcus Huderle
2021-02-27 17:41:30 -06:00
committed by huderlem
parent ea748ff7f5
commit a85fada314
27 changed files with 365 additions and 372 deletions
+4 -4
View File
@@ -811,7 +811,7 @@ void AnimTask_CreateSurfWave(u8 taskId)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
GetDefaultBattleAnimBgData(&animBg);
GetBattleAnimBg1Data(&animBg);
if (!IsContest())
{
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
@@ -884,7 +884,7 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
*BGptrX += gTasks[taskId].data[0];
*BGptrY += gTasks[taskId].data[1];
GetDefaultBattleAnimBgData(&animBg);
GetBattleAnimBg1Data(&animBg);
gTasks[taskId].data[2] += gTasks[taskId].data[1];
if (++gTasks[taskId].data[5] == 4)
{
@@ -923,8 +923,8 @@ static void AnimTask_CreateSurfWave_Step2(u8 taskId)
u16 *BGptrY = &gBattle_BG1_Y;
if (gTasks[taskId].data[0] == 0)
{
sub_80A6C68(1);
sub_80A6C68(2);
ClearBattleAnimBg(1);
ClearBattleAnimBg(2);
gTasks[taskId].data[0]++;
}
else