Document more battle anim effects
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@@ -668,8 +668,8 @@ const u32 gBattleAnimSpritePal_FangAttack[] = INCBIN_U32("graphics/battle_anims/
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const u32 gBattleAnimSpriteGfx_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz");
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const u32 gBattleAnimSpritePal_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz");
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const u32 gUnknown_08C20668[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz");
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const u32 gUnknown_08C20684[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz");
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const u32 gBattleAnimMaskImage_Curse[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz");
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const u32 gBattleAnimMaskTilemap_Curse[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz");
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const u32 gBattleAnimSpriteGfx_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz");
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const u32 gBattleAnimSpritePal_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz");
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@@ -911,8 +911,8 @@ const u32 gBattleAnimSpriteGfx_TagHand[] = INCBIN_U32("graphics/battle_anims/spr
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const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz");
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const u32 gUnknown_08C2EA50[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz");
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const u32 gUnknown_08C2EA9C[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.bin.lz");
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const u32 UnusedLevelupAnimationGfx[] = INCBIN_U32("graphics/battle_anims/masks/unused_level_up.4bpp.lz");
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const u32 UnusedLevelupAnimationTilemap[] = INCBIN_U32("graphics/battle_anims/masks/unused_level_up.bin.lz");
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const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz");
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const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz");
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