Disambiguate fieldmap names
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@@ -1239,7 +1239,7 @@ static u8 GetPostBattleDirectionHintTextIndex(int *hintType, u8 minDistanceForEx
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{
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for (x = 0; x < 32; x++)
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{
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if ((map[x] & METATILE_ID_MASK) == METATILE_BattlePyramid_Exit)
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if ((map[x] & MAPGRID_METATILE_ID_MASK) == METATILE_BattlePyramid_Exit)
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{
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x += MAP_OFFSET - gObjectEvents[gSelectedObjectEvent].initialCoords.x;
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y += MAP_OFFSET - gObjectEvents[gSelectedObjectEvent].initialCoords.y;
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@@ -1545,7 +1545,7 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
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{
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for (x = 0; x < mapLayout->width; x++)
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{
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if ((layoutMap[x] & METATILE_ID_MASK) != METATILE_BattlePyramid_Exit)
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if ((layoutMap[x] & MAPGRID_METATILE_ID_MASK) != METATILE_BattlePyramid_Exit)
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{
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map[x] = layoutMap[x];
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}
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@@ -1556,7 +1556,7 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
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gSaveBlock1Ptr->pos.x = (mapLayout->width * (i % 4)) + x;
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gSaveBlock1Ptr->pos.y = (mapLayout->height * (i / 4)) + y;
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}
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map[x] = (layoutMap[x] & (METATILE_ELEVATION_MASK | METATILE_COLLISION_MASK)) | METATILE_BattlePyramid_Floor;
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map[x] = (layoutMap[x] & (MAPGRID_ELEVATION_MASK | MAPGRID_COLLISION_MASK)) | METATILE_BattlePyramid_Floor;
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}
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else
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{
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