battle file more done and clean up tv

This commit is contained in:
DizzyEggg
2018-02-27 18:13:28 +01:00
parent 8ff9cb0ede
commit a9212eeb66
10 changed files with 719 additions and 1807 deletions

View File

@@ -4,16 +4,16 @@
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
void AI_CalcDmg(u8 battlerIdAtk, u8 battlerIdDef);
u8 TypeCalc(u16 move, u8 battlerIdAtk, u8 battlerIdDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 GetBattlerTurnOrderNum(u8 bank);
u8 GetBattlerTurnOrderNum(u8 battlerId);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 bank);
bool8 UproarWakeUpCheck(u8 battlerId);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gUnknown_0831C494[][4];