start porting cam's port of battle3

This commit is contained in:
DizzyEggg
2017-09-17 14:10:32 +02:00
parent d574795b72
commit a9a66b06ef
19 changed files with 1846 additions and 4873 deletions

View File

@@ -1,6 +1,8 @@
#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
#define BATTLE_BANKS_COUNT 4
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_WILD 0x0004
@@ -171,7 +173,6 @@
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
#define MAX_BANKS_BATTLE 4
#define WEATHER_RAIN_TEMPORARY (1 << 0)
#define WEATHER_RAIN_DOWNPOUR (1 << 1)
@@ -186,8 +187,26 @@
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
u8 GetBankSide(u8 bank);
#define REQUEST_ALL_BATTLE 0x0
#define REQUEST_SPECIES_BATTLE 0x1
#define REQUEST_HELDITEM_BATTLE 0x2
#define REQUEST_MOVES_PP_BATTLE 0x3
#define REQUEST_PPMOVE1_BATTLE 0x9
#define REQUEST_PPMOVE2_BATTLE 0xA
#define REQUEST_PPMOVE3_BATTLE 0xB
#define REQUEST_PPMOVE4_BATTLE 0xC
#define REQUEST_STATUS_BATTLE 0x28
#define REQUEST_HP_BATTLE 0x2A
// array entries for battle communication
#define MOVE_EFFECT_BYTE 0x3
#define MULTISTRING_CHOOSER 0x5
#define MSG_DISPLAY 0x7
// functions
extern u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
extern u8 GetBankSide(u8 bank);
struct Trainer
{
@@ -248,9 +267,102 @@ struct DisableStruct
/*0x1A*/ u8 unk1A[2];
};
extern struct DisableStruct gDisableStructs[];
extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT];
struct ProtectStruct
{
/* field_0 */
u32 protected:1;
u32 endured:1;
u32 onlyStruggle:1;
u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
u32 flag0Unknown:1;
u32 prlzImmobility:1;
/* field_1 */
u32 confusionSelfDmg:1;
u32 notEffective:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // for RunAway and Smoke Ball
u32 usedImprisionedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
/* field_2 */
u32 usedTauntedMove:1; // 0x1
u32 flag2Unknown:1; // 0x2
u32 flinchImmobility:1; // 0x4
u32 notFirstStrike:1; // 0x8
u32 flag_x10 : 1; // 0x10
u32 flag_x20 : 1; // 0x20
u32 flag_x40 : 1; // 0x40
u32 flag_x80 : 1; // 0x80
/* field_3 */
u32 field3 : 8;
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
/* field_C */ u8 physicalBank;
/* field_D */ u8 specialBank;
/* field_E */ u16 fieldE;
};
extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT];
struct SpecialStatus
{
u8 statLowered : 1;
u8 lightningRodRedirected : 1;
u8 restoredBankSprite: 1;
u8 intimidatedPoke : 1;
u8 traced : 1;
u8 flag20 : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
s32 moveturnLostHP;
s32 moveturnLostHP_physical;
s32 moveturnLostHP_special;
u8 moveturnPhysicalBank;
u8 moveturnSpecialBank;
u8 field12;
u8 field13;
};
extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
struct SideTimer
{
/*0x00*/ u8 reflectTimer;
/*0x01*/ u8 reflectBank;
/*0x02*/ u8 lightscreenTimer;
/*0x03*/ u8 lightscreenBank;
/*0x04*/ u8 mistTimer;
/*0x05*/ u8 mistBank;
/*0x06*/ u8 safeguardTimer;
/*0x07*/ u8 safeguardBank;
/*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount;
/*0x0B*/ u8 fieldB;
};
extern struct SideTimer gSideTimers[];
struct WishFutureKnock
{
u8 futureSightCounter[BATTLE_BANKS_COUNT];
u8 futureSightAttacker[BATTLE_BANKS_COUNT];
s32 futureSightDmg[BATTLE_BANKS_COUNT];
u16 futureSightMove[BATTLE_BANKS_COUNT];
u8 wishCounter[BATTLE_BANKS_COUNT];
u8 wishUserID[BATTLE_BANKS_COUNT];
u8 weatherDuration;
u16 knockedOffPokes;
};
extern struct WishFutureKnock gWishFutureKnock;
//size should be 0x1C
struct AI_ThinkingStruct
{
u8 aiState;
@@ -267,23 +379,22 @@ struct AI_ThinkingStruct
struct UsedMoves
{
u16 moves[4];
u16 unknown[4];
u16 moves[BATTLE_BANKS_COUNT];
u16 unknown[BATTLE_BANKS_COUNT];
};
//size should be 0x54
struct BattleHistory
{
struct UsedMoves usedMoves[4];
u8 abilities[4];
u8 itemEffects[4];
u16 TrainerItems[4];
struct UsedMoves usedMoves[BATTLE_BANKS_COUNT];
u8 abilities[BATTLE_BANKS_COUNT];
u8 itemEffects[BATTLE_BANKS_COUNT];
u16 TrainerItems[BATTLE_BANKS_COUNT];
u8 itemsNo;
};
struct BattleScriptsStack
{
u8 *ptr[8];
const u8 *ptr[8];
u8 size;
};
@@ -301,6 +412,8 @@ struct BattleResources
extern struct BattleResources* gBattleResources;
#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack)
struct BattleResults
{
u8 playerFaintCounter; // 0x0
@@ -331,12 +444,11 @@ extern struct BattleResults gBattleResults;
struct BattleStruct
{
u8 field_1;
u8 field_2;
u8 field_3;
u8 field_4;
u8 wrappedMove1[4];
u8 wrappedMove2[4];
u8 turnEffectsTracker;
u8 turnEffectsBank;
u8 filler2;
u8 turncountersTracker;
u8 wrappedMove[8]; // ask gamefreak why they declared it that way
u8 moveTarget[4];
u8 expGetterId;
u8 field_11;
@@ -494,6 +606,20 @@ struct BattleStruct
u8 field_B6;
u8 field_B7;
u16 usedHeldItems[4];
u8 field_C0[8];
u16 choicedMove[4];
u8 field_D0[8];
u8 intimidateBank;
u8 fillerD9[0xDA-0xD9];
u8 unkDA;
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
u8 unkDF;
u8 fillerE0[0x1A0-0xE0];
u8 unk1A0;
u8 unk1A1;
u8 filler1A2;
u8 atkCancellerTracker;
};
extern struct BattleStruct* gBattleStruct;
@@ -513,6 +639,14 @@ struct BattleScripting
u8 field_D;
u8 dmgMultiplier;
u8 field_F;
u8 animArg1;
u8 animArg2;
u8 field_12;
u8 field_13;
u8 atk49_state;
u8 field_15;
u8 field_16;
u8 bank;
};
extern struct BattleScripting gBattleScripting;

9
include/hall_of_fame.h Normal file
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@@ -0,0 +1,9 @@
#ifndef GUARD_HALL_OF_FAME_H
#define GUARD_HALL_OF_FAME_H
void sub_8141F90(void);
void sub_8143648(u16 paletteTag, u8 arg1);
void sub_81428CC(void);
void sub_8143680(int, u8);
#endif // GUARD_HALL_OF_FAME_H