recorded opponent controller is done

This commit is contained in:
DizzyEggg
2017-10-25 18:59:07 +02:00
parent 91b010299f
commit a9bc67dbb0
9 changed files with 1716 additions and 6003 deletions

View File

@@ -169,7 +169,7 @@ static void PlayerDoMoveAnimation(void);
static void task05_08033660(u8 taskId);
static void sub_805CE38(void);
static void (*const gPlayerBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
static void (*const sPlayerBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
{
PlayerHandleGetMonData,
PlayerHandleGetRawMonData,
@@ -266,8 +266,8 @@ static void PlayerBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBank])
{
if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(gPlayerBufferCommands))
gPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sPlayerBufferCommands))
sPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
else
PlayerBufferExecCompleted();
}