Document Battle Factory scripts

This commit is contained in:
GriffinR
2019-12-09 14:00:13 -05:00
committed by huderlem
parent ea9a2c848a
commit aa72c0ada3
7 changed files with 570 additions and 584 deletions
@@ -33,12 +33,12 @@ SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044
slateporttent_generaterentalmons
slateporttent_generateopponentmons
msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
fadescreen 1
slateporttent_rentmons
waitstate
SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
msgbox SlateportCity_BattleTentCorridor_Text_25AB96, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
applymovement 1, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
@@ -56,7 +56,7 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE
factory_setopponentmons
factory_resethelditems
msgbox SlateportCity_BattleTentCorridor_Text_25A22D, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
@@ -73,14 +73,14 @@ SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D
case 2, SlateportCity_BattleTentCorridor_EventScript_208F89
SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B
msgbox SlateportCity_BattleTentCorridor_Text_25A350, MSGBOX_YESNO
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentCorridor_EventScript_208F0D
case YES, SlateportCity_BattleTentCorridor_EventScript_209022
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
message SlateportCity_BattleTentCorridor_Text_25A37A
message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
@@ -90,7 +90,7 @@ SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
slateporttent_generateopponentmons
msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, MSGBOX_YESNO
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentCorridor_EventScript_208EB4
case YES, SlateportCity_BattleTentCorridor_EventScript_208FF1
@@ -102,21 +102,21 @@ SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
waitstate
compare VAR_RESULT, 1
goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, MSGBOX_DEFAULT
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
goto SlateportCity_BattleTentCorridor_EventScript_208EB4
SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014
message SlateportCity_BattleTentCorridor_Text_25A263
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B
message SlateportCity_BattleTentCorridor_Text_25A289
message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
message SlateportCity_BattleTentCorridor_Text_25ABAE
message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
waitmessage
slateporttent_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE