Document Battle Factory scripts
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@@ -33,12 +33,12 @@ SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044
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slateporttent_generaterentalmons
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slateporttent_generateopponentmons
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msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, MSGBOX_DEFAULT
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
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fadescreen 1
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slateporttent_rentmons
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waitstate
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SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
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msgbox SlateportCity_BattleTentCorridor_Text_25AB96, MSGBOX_DEFAULT
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
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closemessage
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applymovement 1, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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@@ -56,7 +56,7 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
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SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE
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factory_setopponentmons
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factory_resethelditems
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msgbox SlateportCity_BattleTentCorridor_Text_25A22D, MSGBOX_DEFAULT
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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@@ -73,14 +73,14 @@ SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D
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case 2, SlateportCity_BattleTentCorridor_EventScript_208F89
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SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B
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msgbox SlateportCity_BattleTentCorridor_Text_25A350, MSGBOX_YESNO
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, SlateportCity_BattleTentCorridor_EventScript_208F0D
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case YES, SlateportCity_BattleTentCorridor_EventScript_209022
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case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D
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SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
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message SlateportCity_BattleTentCorridor_Text_25A37A
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
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@@ -90,7 +90,7 @@ SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89
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SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
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slateporttent_generateopponentmons
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msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, MSGBOX_YESNO
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, SlateportCity_BattleTentCorridor_EventScript_208EB4
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case YES, SlateportCity_BattleTentCorridor_EventScript_208FF1
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@@ -102,21 +102,21 @@ SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
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waitstate
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compare VAR_RESULT, 1
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
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msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, MSGBOX_DEFAULT
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentCorridor_EventScript_208EB4
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SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014
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message SlateportCity_BattleTentCorridor_Text_25A263
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
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return
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SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B
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message SlateportCity_BattleTentCorridor_Text_25A289
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
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return
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SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
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message SlateportCity_BattleTentCorridor_Text_25ABAE
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
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waitmessage
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slateporttent_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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