Begin use pokeblock and menu specialised
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@@ -26,6 +26,12 @@ struct UnknownStruct_81D1ED4
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/*0x355*/ u8 unk355;
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};
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struct Unk81D2F78_Struct
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{
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u8 contestStats[4][5];
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struct UnknownSubStruct_81D1ED4 field_20[4][5];
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};
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bool8 sub_81D1C44(u8 count);
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u8 sub_81D1C84(u8 a0);
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u8 sub_81D1DC0(struct PlayerPCItemPageStruct *page);
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@@ -43,10 +49,7 @@ bool8 sub_81D20BC(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D354C(struct Sprite **);
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void sub_81D3464(struct Sprite **arg0);
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void sub_81D3480(struct Sprite **arg0, u8 arg1, u8 arg2);
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u8 sub_81D3178(struct UnknownStruct_81D1ED4*, u16*);
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u8 sub_81D31A4(struct UnknownStruct_81D1ED4*, u16*);
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bool32 sub_81D2074(struct UnknownStruct_81D1ED4 *a0);
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u8 sub_81D3150(u16 *arg0);
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void sub_81D2754(u8 *arg0, struct UnknownSubStruct_81D1ED4 *arg1);
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void sub_81D1F84(struct UnknownStruct_81D1ED4 *arg0, struct UnknownSubStruct_81D1ED4 *arg1, struct UnknownSubStruct_81D1ED4 *arg2);
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void MoveRelearnerPrintText(u8 *str);
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@@ -55,5 +58,16 @@ void MoveRelearnerCreateYesNoMenu(void);
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u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices);
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void InitMoveRelearnerWindows(bool8 useContextWindow);
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void GetMonLevelUpWindowStats(struct Pokemon* mon, void* statStoreLocation);
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s32 GetBoxOrPartyMonData(u16 boxId, u16 monId, s32 request, u8 *dst);
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void sub_81D2ED4(u8 *dst, u8 *nameDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, bool8 arg7);
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void sub_81D2F78(struct Unk81D2F78_Struct *arg0, u8 *sheen, u16 boxId, u16 monId, u16 arg5, u16 id, u16 arg7, bool8 arg8);
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void sub_81D3094(u8 *tilesDst, u8 *palDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, bool8 arg7);
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bool8 sub_81D312C(s16 *var);
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bool8 sub_81D3150(s16 *var);
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bool8 sub_81D3178(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
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bool8 sub_81D31A4(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
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void sub_81D31D0(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal);
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void sub_81D321C(struct SpriteSheet *sheets, struct SpriteTemplate * template, struct SpritePalette *pals);
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void sub_81D32B0(struct SpriteSheet *sheet, struct SpritePalette *pal);
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#endif // GUARD_MENU_SPECIALIZED_H
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