Rebrand 'map object' and 'field object' to 'event object'
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@@ -1,13 +1,13 @@
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BattleFrontier_Mart_MapObjects: @ 853D68C
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object_event 1, MAP_OBJ_GFX_MART_EMPLOYEE, 0, 0, 1, 3, 3, 10, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267ACC, 0, 0, 0
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object_event 2, MAP_OBJ_GFX_OLD_WOMAN_2, 0, 0, 5, 4, 3, 10, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B0B, 0, 0, 0
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object_event 3, MAP_OBJ_GFX_OLD_MAN_2, 0, 0, 5, 5, 3, 10, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B02, 0, 0, 0
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object_event 4, MAP_OBJ_GFX_BOY_2, 0, 0, 8, 4, 3, 9, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B20, 0, 0, 0
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BattleFrontier_Mart_EventObjects: @ 853D68C
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 0, 1, 3, 3, 10, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267ACC, 0, 0, 0
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object_event 2, EVENT_OBJ_GFX_OLD_WOMAN_2, 0, 0, 5, 4, 3, 10, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B0B, 0, 0, 0
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object_event 3, EVENT_OBJ_GFX_OLD_MAN_2, 0, 0, 5, 5, 3, 10, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B02, 0, 0, 0
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object_event 4, EVENT_OBJ_GFX_BOY_2, 0, 0, 8, 4, 3, 9, 0, 0, 0, 0, BattleFrontier_Mart_EventScript_267B20, 0, 0, 0
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BattleFrontier_Mart_MapWarps: @ 853D6EC
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warp_def 3, 7, 0, 4, BATTLE_FRONTIER_OUTSIDE_WEST
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warp_def 4, 7, 0, 4, BATTLE_FRONTIER_OUTSIDE_WEST
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BattleFrontier_Mart_MapEvents:: @ 853D6FC
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map_events BattleFrontier_Mart_MapObjects, BattleFrontier_Mart_MapWarps, 0x0, 0x0
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map_events BattleFrontier_Mart_EventObjects, BattleFrontier_Mart_MapWarps, 0x0, 0x0
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