Rebrand 'map object' and 'field object' to 'event object'
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@@ -1,12 +1,12 @@
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FortreeCity_House1_MapObjects: @ 8530C2C
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object_event 1, MAP_OBJ_GFX_LITTLE_BOY_1, 0, 0, 1, 3, 3, 10, 0, 0, 0, 0, FortreeCity_House1_EventScript_2162BB, 0, 0, 0
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object_event 2, MAP_OBJ_GFX_ZIGZAGOON_2, 0, 0, 2, 3, 3, 9, 0, 0, 0, 0, FortreeCity_House1_EventScript_216368, 0, 0, 0
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object_event 3, MAP_OBJ_GFX_OLD_WOMAN_1, 0, 0, 7, 4, 3, 1, 17, 0, 0, 0, FortreeCity_House1_EventScript_21635F, 0, 0, 0
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FortreeCity_House1_EventObjects: @ 8530C2C
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object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 0, 1, 3, 3, 10, 0, 0, 0, 0, FortreeCity_House1_EventScript_2162BB, 0, 0, 0
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object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 0, 2, 3, 3, 9, 0, 0, 0, 0, FortreeCity_House1_EventScript_216368, 0, 0, 0
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object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 0, 7, 4, 3, 1, 17, 0, 0, 0, FortreeCity_House1_EventScript_21635F, 0, 0, 0
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FortreeCity_House1_MapWarps: @ 8530C74
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warp_def 3, 5, 0, 1, FORTREE_CITY
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warp_def 4, 5, 0, 1, FORTREE_CITY
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FortreeCity_House1_MapEvents:: @ 8530C84
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map_events FortreeCity_House1_MapObjects, FortreeCity_House1_MapWarps, 0x0, 0x0
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map_events FortreeCity_House1_EventObjects, FortreeCity_House1_MapWarps, 0x0, 0x0
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