Rebrand 'map object' and 'field object' to 'event object'
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@@ -1,11 +1,11 @@
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FortreeCity_House3_MapObjects: @ 8530F84
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object_event 1, MAP_OBJ_GFX_MANIAC, 0, 0, 0, 3, 3, 10, 0, 0, 0, 0, FortreeCity_House3_EventScript_217AE8, 0, 0, 0
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object_event 2, MAP_OBJ_GFX_SCHOOL_KID_M, 0, 0, 5, 4, 3, 2, 17, 0, 0, 0, FortreeCity_House3_EventScript_217AF1, 0, 0, 0
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FortreeCity_House3_EventObjects: @ 8530F84
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object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 0, 0, 3, 3, 10, 0, 0, 0, 0, FortreeCity_House3_EventScript_217AE8, 0, 0, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 0, 5, 4, 3, 2, 17, 0, 0, 0, FortreeCity_House3_EventScript_217AF1, 0, 0, 0
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FortreeCity_House3_MapWarps: @ 8530FB4
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warp_def 3, 5, 0, 5, FORTREE_CITY
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warp_def 4, 5, 0, 5, FORTREE_CITY
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FortreeCity_House3_MapEvents:: @ 8530FC4
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map_events FortreeCity_House3_MapObjects, FortreeCity_House3_MapWarps, 0x0, 0x0
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map_events FortreeCity_House3_EventObjects, FortreeCity_House3_MapWarps, 0x0, 0x0
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